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  #1  
Old March 16th, 2008, 06:31 AM
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Default Re: MA Ulm Pretender

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Baalz said:
See, the thing is I think this discussion is generally discounting the risk of rushing. Rushing has obvious advantages, which have been pointed out here. It also has *disadvantages* which are not taken into account. An elephant rush, as presented here, is not simply a bonus on top of what you were doing anyway to expand. If you're really pressing an early rush you're doing it at the expense of other expansion - pushing into another player's territory instead of taking easy indies. If you're supporting it with a pretender push you're sacrificing the other things a pretender could be doing for you. The relevant point here is that if the rush is successfully repulsed the rusher is now at a significant disadvantage. If you attack with a dragon pretender on turn 4 and I kill him, you're fairly crippled (long term). If you attack with 25 elephants and I manage to beat them with minimal losses you've just sacrificed 5+ expansion parties and all the relevant opportunity costs. The defender has several built in advantages. PD is an obvious one. Better research/income is generally another as the rusher uses mage turns and design points for rushing rather than growth. Having a chance to react is another one: if elephants attack my border territories I almost certainly have a turn or two to recruit/research specific counters before they threaten my capital. The rusher has advantages, the defender has different ones.
Turn or two of time to react isn't enough, and furhtermore, AFAIK elephant rush is very easy to convert from expansion to rush. It will take few turns to move about half of your armies (the ones expanding into the other direction) towards the rusheé, and unless your mages can teleport/cloud trapeze/fly you lose some research while they move. Unfortunately, Arcoscephale's fast-moving armies and teleporting mages aren't really slowed down.

If Cave Drakes were viable, they MIGHT work. They are big and have lots of hp, all Ulm's researchers can cast the spell, Ulm has the gems to summon them and Ulm wants Summon Earth Power any way - but spending gems on those is still a waste. 8 gems for 1? You'd probably need about as many as your enemy has elephants, and even 20 elephants would require you to spend 160 gems... Even if you did survive the rush, spending gems against gold will probably cost you the game in the long run.

EDIT: even equal numbers of cave drakes are just massacred by the elephants.
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Old March 16th, 2008, 10:41 AM
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Default Re: MA Ulm Pretender

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Endoperez said:
Turn or two of time to react isn't enough, and furhtermore, AFAIK elephant rush is very easy to convert from expansion to rush. It will take few turns to move about half of your armies (the ones expanding into the other direction) towards the rusheé, and unless your mages can teleport/cloud trapeze/fly you lose some research while they move. Unfortunately, Arcoscephale's fast-moving armies and teleporting mages aren't really slowed down.

If Cave Drakes were viable, they MIGHT work. They are big and have lots of hp, all Ulm's researchers can cast the spell, Ulm has the gems to summon them and Ulm wants Summon Earth Power any way - but spending gems on those is still a waste. 8 gems for 1? You'd probably need about as many as your enemy has elephants, and even 20 elephants would require you to spend 160 gems... Even if you did survive the rush, spending gems against gold will probably cost you the game in the long run.

EDIT: even equal numbers of cave drakes are just massacred by the elephants.
Well, I disagree, a few turns to react is significant. If I've got 2 castles up and production-3 scales and my opponent takes 2 turns to gather his forces and 2 more to reach the point he's threatening my capital it's not unreasonable to think I've got 100+ troops recruited specifically to counter him and been able to research a level or two in one path. And again we're getting into this too perfect storm. You can't have an awake expansion pretender, a bunch of gold dumped into elephants, mages marching with the army and thaum-3 researched (teleport keeps being brought up) if you're talking about attacking me on turn 6.

Gah, I seem to have gotten sucked back into playing "in theory". I will comment though that cave drakes can be reasonably effective if you realize that they're not there to kill the elephants, they're there to trip them up and stall the charge to give smiths and arbalests time to do the killing. You don't need anywhere near 1:1 for this, more like 1:5. Elephants generally don't do so well if you can get them to hold still on the front line for just a couple turns which is where you want to aim for a counter.
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Old March 16th, 2008, 12:39 PM

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Default Re: MA Ulm Pretender

Like many things, there may not be a "correct" answer. But taking an awake size 6 pretender as Ulm certainly enhances Ulm's chances to see the middle game. Of that I think there can be no argument.

Likewise, taking a archmage for magical diversity is much better and gives Ulm more options in the middle and endgame. That is not disputed either.

But I maintain that Ulm is perceived as weak, and that perception will cause them to be rushed early. So I still think it is prudent when designing Ulm to keep that fact in mind.
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Old March 16th, 2008, 01:39 PM
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Default Re: MA Ulm Pretender

15 elephants killed 14 of the 15 Cave Drakes in two turns. That helps, but it's nowhere as good as I had hoped.

Turn 6 rush will be different than turn 10 or 16 rush, but if you're expanding with Elephants and research with mages who can Soul Slay and teleport if you get the research done. Arcos does the same thing regardless of when it rushes.

Arcos can reach level 3 research on turn 7, with mages teleporting on turn 8, without difficulty, on Easy research, with fire dragon. So on easy research at least, starting rush on turn 6 with elephants and pretender, and teleporting in mages for the important battle, is quite doable. I'm not sure if they could have Soul Slay for that battle, but I doubt it.

It can't be done on normal research, not so quickly. Which have you been thinking about?
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Old March 16th, 2008, 01:50 PM
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Default Re: MA Ulm Pretender

Does anyone actually play on Easy research in MP ?!?! I thought many people agree evocations make other parts of the game insignificant by midgame. Why make it worse ?
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Old March 16th, 2008, 01:57 PM
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Default Re: MA Ulm Pretender

Blitz games are played on Easy.
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Old March 16th, 2008, 02:03 PM
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Default Re: MA Ulm Pretender

Quote:
Endoperez said:
15 elephants killed 14 of the 15 Cave Drakes in two turns. That helps, but it's nowhere as good as I had hoped.


Hmmm, I hadn't actually tried that out, I thought they'd do better than that based on how well crushers work with that strat. I have used crushers and they work pretty darn good, just one crusher and that huge mass of of elephants looks like it runs into a brick wall - though you probably want to use a couple to keep the elephants from just going around.
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Old March 16th, 2008, 02:13 PM
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Default Re: MA Ulm Pretender

Crushers are size 6, Cave drakes size 4. So they don't stop the elephants.
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Old March 16th, 2008, 03:16 PM
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Default Re: MA Ulm Pretender

Ah, yes, for some reason I was thinking they were size 6. That makes sense then.
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Old March 16th, 2008, 03:29 PM

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Default Re: MA Ulm Pretender

So, it's true that an awake combat pretender helps Ulm (or really any faction) survive to the midgame. I also think it's true that Ulm has particular difficulties surviving an early elephant rush -- that sort of rush is normally difficult to stop, but for Ulm it may mean death 90% of the time if done by a skilled player and you as Ulm don't have allies to back you up.

Baalz suggests that Ulm has the tools to stop an elephant rush, and he's right, as he showed. But I still think most people agree that a different faction would stand up better than Ulm to this same rush.

But, how often does an elephant rush happen? How many elephant rushers are there in middle age, three? (Caelum, Arcos, Bandar Log) If all three of these have signed up to a game, you might want to think twice before signing up as Ulm.

But, normally, maybe only one of these three will be present. And the odds that you will be bordering them as Ulm aren't huge. And then the odds that the elephant rusher gets rushed himself or otherwise forced into a war with someone other than you..

I mean, sure maybe we've identified a weakness for Ulm. But, it's a weakness that affects only like, what, 5% of games? Is it really worth fretting so much over? At least the major rushing worry, super-blessed sacreds, has been lessened a lot for Ulm due to the current patch. So, Ulm right now has good odds for surviving most rushes, imo.

Now maybe someone should come up with a rush build for Ulm. I wonder what that would look like. Is it possible?
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