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  #1  
Old March 24th, 2008, 04:07 PM
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Default Re: Looking for advice on site searching

Okay, here's a breakdown of sites by path and level within each path. Startsites are excluded and so are The Desert Eye and Throne of the World because they only appear in that one scenario.

574 sites, around 560 of which are truly randomly determined. There is no analysis of what sites appear in what terrain, that would require a separate crosschecking against the DB and is much more work than I care to do. Effective number means that special sites (frequency 5, appears from event or invalid locmask) are not included.

FIRE, 56 sites (54 effective)
  • Level 0: 5 sites, 1 common, 2 uncommon (1 unique), 1 rare, 1 special scriptable (Desert)
  • Level 1: 29 sites, 7 common, 12 uncommon (1 unique), 9 rare, 1 special (36 Oleg's Alchemical Device)
  • Level 2: 17 sites, 0 common, 12 uncommon (4 unique), 5 rare (2 unique)
  • Level 3: 3 sites, 1 common, 1 uncommon (1 unique), 1 rare (1 unique)
  • Level 4: 2 sites, rare, unique (180 Prison of the Desert Sun, waste; 533 The Sun Below, waste, cave)


AIR, 57 sites (56 effective)
  • Level 0: 4 sites, 1 common, 1 uncommon, 2 rare (2 unique)
  • Level 1: 31 sites, 7 common, 13 uncommon (4 unique), 11 rare
  • Level 2: 14 sites, 0 common, 11 uncommon (3 unique), 3 rare
  • Level 3: 7 sites, 1 common, 2 uncommon (2 unique), 3 rare (2 unique), 1 special (22 Bolivar's Tower of Reflections, no locmask)
  • Level 4: 1 site, rare, unique (213 Palace of Dreams, plains only)


WATER, 89 sites (87 effective)
  • Level 0: 11 sites, 4 common, 2 uncommon, 4 rare, 1 special scriptable (561 Tundra)
  • Level 1: 45 sites, 13 common, 25 uncommon (8 unique), 6 rare, 1 special (26 Starke's Ice Cave)
  • Level 2: 25 sites, 0 common, 9 uncommon (1 unique), 16 rare (6 unique)
  • Level 3: 7 sites, 1 common, 1 uncommon (1 unique), 5 rare (4 unique)
  • Level 4: 1 site, rare, unique (245 The Sea Underneath, any land)


EARTH, 111 sites (102 effective)
  • Level 0: 19 sites, 9 common, 4 uncommon (2 unique), 4 rare (3 unique), 4 special (28 Hoburg, 21 Mine of the Cyclops, no locmasks; 508 The Desert of Ptah, unique, waste; The World Pillar, unique, mountain), 4 event-based (68 Copper Mine, 69 Iron Mine, 67 Silver Mine, 66 Gold Mine)
  • Level 1: 36 sites, 16 common (1 unique), 9 uncommon (2 unique), 11 rare (1 unique)
  • Level 2: 29 sites, 1 common (1 unique), 15 uncommon (5 unique), 12 rare (4 unique), 1 special (37 The Deepest Cave of the Province, provided by event)
  • Level 3: 12 sites, 1 common, 2 uncommon (2 unique), 9 rare (4 unique)
  • Level 4: 1 site, rare, unique (The Factory, any land but cave)


ASTRAL, 58 sites (57 effective)
  • Level 0: 3 sites, 0 uncommon, 3 uncommon
  • Level 1: 24 sites, 4 common, 11 uncommon (1 unique), 8 rare (2 unique), 1 special (20 Surakid's Tower, no locmask)
  • Level 2: 16 sites, 0 common, 10 uncommon (3 unique), 6 rare (3 unique)
  • Level 3: 11 sites, 1 common, 1 uncommon (1 unique), 9 rare (8 unique)
  • Level 4: 4 sites, rare, unique (314 Library of Time, any land but cave; 535 The Endless Field of Cubes, waste; 530 The Mountain of the Past, waste; 494 Throne of Enlightenment, mountain)


DEATH, 73 sites (72 effective)
  • Level 0: 6 sites, 0 common, 4 uncommon (2 unique), 2 rare (2 unique)
  • Level 1: 33 sites, 8 common, 17 uncommon (6 unique), 6 rare (2 unique), 1 special (27 The Queen's Galley, no locmask)
  • Level 2: 20 sites, 0 common, 14 uncommon (4 unique), 6 rare (2 unique)
  • Level 3: 12 sites, 1 common, 3 uncommon (3 unique), 8 rare (6 unique)
  • Level 4: 2 sites, rare, unique (482 Crown of Darkness, mountain only; 346 The Shadow Furnace, any land)


NATURE, 86 sites (83 effective)
  • Level 0: 13 sites, 3 common, 5 uncommon (3 unique), 2 rare (1 unique), 2 special (542 Lyfjaberg, unique, mountain; 505 The Primal Forest, unique, forest), 1 special scriptable (560 Rain Forest)
  • Level 1: 37 sites, 11 common, 18 uncommon (8 unique), 8 rare (2 unique)
  • Level 2: 24 sites, 1 common, 12 uncommon (3 unique), 11 rare (5 unique)
  • Level 3: 9 sites, 1 common, 3 uncommon (3 unique), 5 rare (4 unique)
  • Level 4: 3 sites, rare, unique (387 Soul of the Wild, any land but cave; 532 The Previous Forest, waste; 493 The Vale of Unicorns, forest)


BLOOD, 39 sites (38 effective)
  • Level 0: 2 sites, 1 common (388 Arena), 1 uncommon (390 Academy of War)
  • Level 1: 20 sites, 1 common, 14 uncommon (5 unique), 5 rare (2 unique)
  • Level 2: 12 sites, 0 common, 1 uncommon (1 unique), 11 rare (7 unique) (one of the rare sites, 634 Bloodshade Glen, cannot be found because it has an invalid locmask)
  • Level 3: 4 sites, 0 common, 2 uncommon (2 unique), 2 rare (1 unique)
  • Level 4: 1 site, rare, unique (405 Hall of Flayed Skins, any land but cave)


HOLY, 11 sites (10 effective)
  • Level 0: 2 sites, 1 rare, 1 special (506 Holy Crypt of Anre, any land but cave, unique)
  • Level 1: 2 sites, 2 common (1 any land, one only in sea)
  • Level 2: 2 sites, 2 uncommon (1 unique)
  • Level 3: 3 sites, 3 uncommon (2 unique)
  • Level 4: 2 sites, rare (410 Temple of Time, any land, non-unique; 414 The Ward, any land but cave, unique)

Last edited by Edi; August 21st, 2008 at 05:42 AM..
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  #2  
Old March 24th, 2008, 04:34 PM
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Default Re: Looking for advice on site searching

This is really useful! Should be added to the strategy index pronto.
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Old March 24th, 2008, 05:09 PM
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Default Re: Looking for advice on site searching

I have not yet encountered a single level 4 site in my 7 months of play.
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Old March 24th, 2008, 05:31 PM
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Default Re: Looking for advice on site searching

Quote:
sector24 said:
I have not yet encountered a single level 4 site in my 7 months of play.
Keep at it. Especially if you play with higher site frequency and religiously search for sites, you will see them sooner or later.

I've got to see if I still have the Dominions 2 small Faerun SP game around where I had IIRC 3 lv 4 sites in the same province. Yes, count'em, 3 level 4 sites! Searched in one of the waste provinces and the place came up with The Sun Below, Prison of the Desert Sun, The Sea Underneath (all lv 4) and The Sea of the Tears of Men (lv 2 rare). Or then I had that lot in two adjacent provinces. I did have all of them in the same game and the gem income from the province was absolutely ridiculous.

Unfortunately I do not seem to have that game anymore.
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Old March 24th, 2008, 05:47 PM

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Default Re: Looking for advice on site searching

So all you need is a lvl 2 search to get 70%. You can come back to get blood out of stones later.

Big point is to watch the dominion as a indicator that you need to spell search a province.

A 2 or 3 across the board rainbow awake starter can jump start your gem income early. The big problem is when he hits the inkpot and gets diseased. I lost a nice rainbow that I was using for this till research was high enough to convert him to a SC.
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Old March 24th, 2008, 06:26 PM
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Default Re: Looking for advice on site searching

Not quite. An across the board lv 2 search will net you roughly 85% of possible random sites. It will miss the common (and commonly found) lv 3 sites for FAWESDN (Bronze Pillar, Cave of Clouds, Weeping Stone, Iron Cliff, Crystal Garden, Well of Pestilence and Grove of Evergreens) that each provide 1 gem of the site type. Well of Pestilence also increases death scale, so it's easy to spot unless you have death dominion. The others need either lv 3 search or radar spell. But generally that income is peanuts compared to the general lv 1 and 2 sites.
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Old March 24th, 2008, 06:43 PM

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Default Re: Looking for advice on site searching

I am rediculously miserly when it comes to site-searching spells. I don't think I would recommend this style of play necessarily.

But, I will go around manually site-searching with level 1 mages, even, as long as the mage doesn't have to walk too long to get there.

I do a cursory search with low level mages (lvl 1-3) for as many paths as I can, manually. Then I might site search with spells in certain spots -- say, mountains, forest, and waste -- and only spots where I haven't already found at least 1 or 2 sites. If I find 2 sites in a province, or sometimes just 1 if it's a plains or cropland, then I stop searching there.

So, I think even going over a province with a level 1 mage is enough, sometimes. Level 2, definitely, that is basically all you would ever need.
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Old March 26th, 2008, 06:26 AM

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Default Re: Looking for advice on site searching

Well, I make 66% of 70% to be 46%. That is not bad for those indies. You can always trade or alchemize the gems you don't need, but it could well be worth it.

Thanks again Endo
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Old March 26th, 2008, 11:53 AM
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Default Re: Looking for advice on site searching

The best way to site search is a recurrent thread that I have followed for more than a year.

There has never been any consensus or decisive determination of the best technique because of the limitations that are the backbone of the game.

Everyone acknowledges that level 4 search finds all sites, in that path, which is preferable to lower level searches. The problem is that no nation has the wherewithal to check all the 8 paths (not counting blood) at level 4, either with manual search or site searching spells. Everyone has path limitations, gem limits, etc, which define boundries to searching abilities.

Thus I have concluded that the correct answer to site searching is to do the best you can with the available resources combining manual and site searching spells. If a province already has 4 sites, don't search it anymore. If you have searched at level 1, it is worthwhile to search again at level 2 to 4. If you have searched at level 2 or 3, a level 4 search is only practical if you have the resources available and no other pressing need for them.

Of course, if you have 2 or 3 mages with all 9-paths at level 4 or better, a manual search is recommended.
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Old March 30th, 2008, 09:06 AM
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Default Re: Looking for advice on site searching

I hadn't played water nations much until recently, except for some subbing, and I think I've been pretty inefficient in my site searching.

From Edit's DB it looks like sites are pretty sparse in the oceans. No blood of course, and:

In Sea: Code:

Path Highest level
---- -------------
B None
HF 1
DN 2
AWES 3



In Deep Sea: Code:

Path Highest level
---- -------------
BHA None
FDN 1 *
W 2
ES 3

* According to DB, should be "none", but is at least 1.



I really should have done this about 20 turns ago .

Edit: Took a look at my game, and I think there are more deep sea sites than the DB suggests. Update coming soon...
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