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Old March 25th, 2008, 06:56 AM
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Dedas, I hope you're not trying to make a connection between what you refer to as "natural law" and http://en.wikipedia.org/wiki/Natural-law_argument because that would just be too complicated. In any case, Illwinter Gamer Design is a cool company, but I can assure you that it is not God.

You make it sound like I am trying to build a flying machine circa 1800. By your definition, even simple team games defy the laws of gravity because team games are not coded in by Illwinter and therefore defy "natural law" because they are only held together by spit and player agreements.

As far as I'm concerned, any set of rules that a group of people mutually agree to as conditions for playing a game is fine if they like it that way. The problem here is that there is some ambiguity about whether people mean what they say when they say it, which leads to disagreements such as this.
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Old March 25th, 2008, 07:10 AM
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Ha ha ha! I'm just drawing a loose analogy. The terms I choose might not be "modern" but I think they hold up and are sound. By natural law I mean a law that is in the nature set by the game. And I'm not saying that God is Illwinter but rather pointing out that we *could* look at it that way so to further illustrate the analogy with lex naturalis (in a scholastic sense).

Of course you can establish your own set of natural laws. But every player participating in the game have to agree upon that those laws are natural laws and thus cannot be broken. This have to be done in every game you play. Else the natural and unbreakable laws that apply are those that are set by the developers. Any other law (agreement) is artificial and can thus be broken (with the said consequences of course).
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