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Old March 25th, 2008, 07:28 AM

kasnavada kasnavada is offline
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Default Re: Hall of Shame

Finally, my opinion on getting "rules" that should be followed... what is the point ? sooner or later, someone will have to be faced with a situation where he has to break one treaty.

For example : NAP with nation A, and alliance with nation B. A attacks B. That means that either you don't honour the NAP or the alliance. By the rules you propose (unbreakable NAP) basically, you would watch your ally get destroyed before your own eye by fear of becoming a traitor and get the whole map against you ?

Another example : do you need to wait until the NAP is broken to make covert actions ? (dominion kill, spying, nameless spells ?). Do you wait 5 turns of getting your country rampaged by unrest and dominion killed while your armies stand at the border until the NAP delay is finished ? Neither is any fun in my opinion.

By setting strict rules, you basically destroy one of the greatest aspect of some nations : stealth, assassins, a lot of the magic aspect (all those nameless spells), and just make it a straighforward game where everything is known and boring.
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