|
|
|
 |

April 24th, 2002, 11:48 PM
|
Corporal
|
|
Join Date: Apr 2001
Location: London, UK
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "Wait a second" command
In answer to "construct" I mean in "strategic movement" not during combat turns. And I wouldn't want to pause an entire turn - just one or more "movement points" so ships from different locations would arrive at a single point at the same time even if they were not exactly the same distance from that point.
__________________
My SEIV code:SEIV code: L+++GdY$!-Fr-C-SdT++SfTCP+A---M-MP!R!-Pw++Fq++Nd*Rp-G++AuMm++
|

April 24th, 2002, 11:57 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "Wait a second" command
quote:
very complicated for the 'layman' gamer. It would be nice to have a 'game scripting engine'
(While we're fantasising=-)
how about a drag & drop flowchart generator? Would be incredibly simple to use, read and modify command sets.
|

April 25th, 2002, 01:41 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "Wait a second" command
quote: When you have ships a little distance from each other and you want them to combine into a single fleet to attack is there any way to ask the ones in the lead to wait while the other ships join before moving forward? If not, there should be!
Actually, if you turn your fleets minister on, you'll see orders like "Join Fleet 1." Now, if only we could figure out a way to do that. 
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

April 25th, 2002, 01:46 AM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "Wait a second" command
Actually, there should be MANY orders or options that Ministers have.
One of the more wanted ones: An ability to set your race's mood to others that Political Ministers are able to do.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

April 25th, 2002, 02:28 AM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "Wait a second" command
quote: Originally posted by Baron Munchausen:
And yes, this could get very complicated for the 'layman' gamer.
Not really. All what we should do is to teach general public that 1+1=10. The rest would be easy.
[ 25 April 2002: Message edited by: oleg ]
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

April 25th, 2002, 02:33 AM
|
First Lieutenant
|
|
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "Wait a second" command
All true programmers know that 11 = 3 
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
|

April 27th, 2002, 08:00 AM
|
 |
Private
|
|
Join Date: Jan 2002
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "Wait a second" command
Baron,
"Boolean operators" only consist of AND, OR, XOR, and NOT, and combinations of the above. Boolean Algebra is the mathematics of the TRUE/FALSE (or 1/0, YES/NO, etc.) type. TRUE/FALSE are not operators, but literals (the names of the numbers). An operator is a symbol representing an operation, which is something that takes one or more inputs, does something, and results in an output. The other operators you suggest are unneeded in a Boolean system, because for example, A less than (<) B would be the same as NOT A AND B. Operators such as < are thus considered "conditional" operators because they take non-boolean input but do generate a strictly boolean result. A scripting engine, of course, requires a lot more than boolean operators to work.
Just FYI.
[ 27 April 2002: Message edited by: Gaurav ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|