Re: Ultimate weapon : the (H)MG platoon
Mind you that when the MG's are on the move, they cannot usually fire (or lose their shots quickly), so, in conversion "game - to - RL", the limited movement of MMG teams (use to be 5 vs. regular inf 6) does not represent just weight or bulk, but also the fact that the MG has to re-deploy and take a new position (prone, preferably in some cover or atleast concealment - even "flat land" isn't all that flat IRL).
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