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Old July 27th, 2008, 05:23 PM
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Endoperez Endoperez is offline
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Default Re: Sons of Kaleva, a Kalevala mod

The constant pestering has started working.

Before I go to sleep, current progress:

Huntsman: 12gp/15res units with axe, crossbow, shield and prot 10.

Hiisi, 9gp/2res stealthy archer with dagger, short bow

Moose Brother: like MA Jotun Moose Rider, except that the first form has moose kick/antlers/light lance/short bow and the second has only moose kick/antlers/spear.

Hakkapelite: 40gp/14res cavalry with knight stats, light armor and broad sword/hoof/lance/shield. Their defence is a respectable 18.

The sacred units I've thought about are already in in some form or another. I considered just copying Marverni Boar Warriors, making them available everywhere and lowering the cost to 23 gp or so.


Mages:
(Hiisi) Sorcerer: 85gp. FWD and WDN randoms. Cheap researchers, recruitable everywhere, at least W2, D2, FN can be useful. W2D1 gives access to Näkki, a national amphibious mini-thug with water and death. I might also make Bogarus Rusalka (W1D1 to summon, W1D1 seducer) summonable.

Bear Tribe Shaman: 110 gp sacred. N2, NE 100% random, E 50% random. These might still change, but the idea is that they can cast a spell that summons a Gnome, with higher earth access. I'm not sure if they should have access to E2 via their innate randoms or not.

Wiseman: 160 gp. F1W1N2 FWN 100% random. Because they have either F2, W2F1 or N3 they'll always be able to do something worthwhile in the battlefield, unlike, say, Golem Crafters of MA Agartha who always wall a little short.

Spellsinger: 270 gp. Currently at F2D1N2, two 100% FDN randoms. They had Water for a long time and might get it back. They're magic beings, recruitable anywhere and have magic resistance 12.
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