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  #1  
Old August 4th, 2008, 11:25 PM
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Default Re: Dominions 3000 (tentative name)

Hey are you married to that name? Neuclidia, or Neoclidia could be fun. Just a thought. <3

Horrors..... Aliens? Facehuggers and Chest-Bursters, oh my! They ARE pretty horrible. But I can't see any existing mechanic that could be made to work, other than maybe Horror Seed, that would be hilarious.
  #2  
Old August 5th, 2008, 01:00 AM
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Default Re: Dominions 3000 (tentative name)

What kind of sprites do you need? I can't download anything, just put a list on this thread as a reply.
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Old August 5th, 2008, 04:56 AM

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Default Re: Dominions 3000 (tentative name)

I guess my suggestions for making it relatively hard to travel in space are only reasonably if there are several provinces per planet. Then you have battles for the surface of each planet before entering the transports and moving on to the next. Space blockades would be strategically crucial.

If you only want one province per planet, you'll want to make it easy to move between them, otherwise it'd be cumbersome as you say. Seems a pity to me, to lose out on the option of orbital blockades, but I guess there are pros and cons.
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Old August 5th, 2008, 05:19 AM
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Default Re: Dominions 3000 (tentative name)

Well, there is definitely something to said for some sort of space trench wars. Looking at this as basically an entirely new game, some space games go quick and dirty for conquest, some make it a very painstaking affair.

There certainly could be multiple province planets, as I said terrain could be in some way defined by magic sites, which unfortunately would have to be manually assigned to get the right flavor. Of course, everything but the inhabited planets could be left to chance, but if a planet is defined by terrain, and terrain is defined by sites, then each map will need to be modded with that in mind.

I do appreciate your input very much Llama, and I think that ultimately the mechanics can work out to allow both schemes, for different styles and scales of maps. It comes down more to a matter of which direction is easiest to initially develop, so we can get a working model off the ground.
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Old August 5th, 2008, 05:22 AM

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Default Re: Dominions 3000 (tentative name)

Realistically I'm not going to put any real work into this mod, so I absolutely don't mind whether you guys go with any ideas I have or not. Just thought I would splurge my thoughts!

What do you mean by having terrain defined by magic sites? Why not have it determined by terrain?
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  #6  
Old August 5th, 2008, 06:18 AM
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Default Re: Dominions 3000 (tentative name)

Quote:
llamabeast said:
What do you mean by having terrain defined by magic sites? Why not have it determined by terrain?

Well a few posts ago, I mentioned that the new list of sites would be heavily terrain dependent. So the terrain types would be analogous to different types of celestial bodies, rather than types of ecosystems as currently used. Thus, within the range of terrain types that habitable worlds can use (forest, grassland, default), one would use custom sites to delineate a particular region as something more interesting than "default".
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Old August 5th, 2008, 05:24 AM

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Default Re: Dominions 3000 (tentative name)

I think orbital blockades might be a bad idea because if you made a race stronger in space (which seems logical) it would be very easy for them to blockade the enemy.

Then again.. you could do all things really. I don't think it's worth fussing about.. one map could have planets all inside their own space province with no land contact.. others would have nearby planets connected... or a mix of both in the same map.

Not worth fussing about now.
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Old August 5th, 2008, 05:27 AM

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Default Re: Dominions 3000 (tentative name)

Sounds like a good plan Aezeal.
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Old August 5th, 2008, 05:36 AM

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Default Re: Dominions 3000 (tentative name)

ehm I was thinking about giving all Ulmish troops the same waterform (once active) but that can't work right? since then they can't transfor back to all their different froms on land? So if I wanted all troops to have the same spacesuit.. I'd need to make a form (nearly similar) for EACH troop?
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  #10  
Old August 5th, 2008, 10:14 AM
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Default Re: Dominions 3000 (tentative name)

Once again I'll just skim over most of this to say that in general, I think that nations with stronger planetbound troops will be more defensive (take a system/planet and hold it), while nations with powerful ships will be more offensive (use the powerful ships to invade many different systems and leverage the powerful navy).

Quote:
JimMorrison said:
Hey are you married to that name? Neuclidia, or Neoclidia could be fun. Just a thought. <3

Excellent idea! Neoclidia it is.

Quote:
What kind of sprites do you need? I can't download anything, just put a list on this thread as a reply.
Alright then.
YITHIANS (as long as it has two arms and four eyes it's fine)
-Cultist (base Yithian, just some clothes or robes or something is fine)
-High Cultist (commander, it'd also be nice if it was more priest-looking)
-Awakener (commander, they use digging lasers instead of claws for melee weapons)
-Elder Awakener (commander, really old, has really long "Strange Claws" instead of normal claws)

That's everything that I've finished for now. There's also the Deep Ones (not sure how they'll turn out, they can wait until later to be sprited), Shoggoths (kinda bubbly masses of stuff which will also come in War Shoggoth variety) and Nyars/Flying Polyps (not sure which ones I want or what they'll do yet).

Finally, I'd like it if you could make some Old Ones (and Lesser Old Ones, and Greater Old Ones...). Giant eyeless slugs with five arms, incoherent masses of living primordial goo, horrible beings that mankind has only glimpsed in the most fearsome of nightmares, go wild. Maybe a ranged (yay for beings who can blast multiple minds!) and melee (yay for weakness-inducing Strange Claws!) variety for each one? The Great Old Ones, of course, will all be unique. Also large and scary.

I'm trying not to limit your artistic expression. Am I doing it right?
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