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  #1  
Old August 28th, 2008, 01:57 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

about the scout: thanks.. he wasn't stealthy 5 but stealty 5 which seems to make all the difference. --> fixed

I kinda feared that the personal artillery might be a bit overpowered, recruitable AoE long ranged attacks can do that.

I'll increase their resource cost (and the blood knight) a bit I think, fits with my idea (and description of ulm in Jomon troops) that they use a heck of a lot of resources to create powerfull weapons.

The map things you encounter are mostly intentional: the land on the bottom of the map is a seperate planet from the one in the middle above it so only linking via space. (I wanted a few start sites on the planets with 3 or more provinces... the planet you started on has more but most are waste or swamp to compensate and the bottom planet is split in 2 by a mountain range (see the name of the middle 2 provinces))

Can you give me the space numbers of the province which should be connected but aren't?

The Ulmish capitol ship indeed doesn't have a firing sprite but it should do damage it has twin blasters so up close and ranged it should have a weapon with 2 attacks. I'm still not sure what happens if you give a ranged weapon 2 attacks but imho he should just have 2 shots.

The chief engineer is just like a lot of higher level mages.. map move 1 intended and will stay like that, sorry
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  #2  
Old August 28th, 2008, 02:33 PM

Panpiper Panpiper is offline
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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

Quote:
Originally Posted by Aezeal View Post
I'll increase their resource cost (and the blood knight)...
Actually I ommitted to report that I did an aborted start of the game, playing only three turns before restarting. In that game, I recruited for troops only Blood Knights, with the starting troops providing rear fire support. I built up long enough to recruit and prophetize a Vampire Knight then hit my first province. The trolls cut through my Blood Knights like they were paper dolls, not a one survived. They did some damage and the starting troops were able to rout the trolls before they got slaughtered. Suffice to say that I do not believe that the Blood Knights need to be nerfed at all. Rather the contrary, that or the trolls need toning down, which would then make them even easier fodder for the ranged troops however.

Quote:
Originally Posted by Aezeal View Post
Can you give me the space numbers of the province which should be connected but aren't?
31 & 17
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  #3  
Old August 28th, 2008, 02:55 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

Hmm I'd think that the bloodknights and the trolls are somewhat equal.. but I guess the HP of the trolls makes them survive long enough.. When they attack they will probably always kill when they hit, AP and high strength.

I wonder if I've gone a bit overboard with AP and AN attacks..
but with the high protection I was using on Ulm I thought I had to balance that (not to mention that nearly all ulms ranged attacks are also AP)

The provinces are now linked.. I'll attach it to the first post the next time I update it again
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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