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  #1  
Old October 3rd, 2008, 01:07 AM
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Endoperez Endoperez is offline
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Default Re: Nature magic bonus to regeneration?

Quote:
Originally Posted by Crevan View Post
Test of Regeneration
Test of leadership. Too many tests failed, result only one: I can get Awe ONLY with +100 artefact boost. Also Fear ability - just when Death skill raized up to 6 with any way: artefacts or skills
I got the same result with leadership and awe.

I think the link between Fear and Death magic is mentioned somewhere in the manual. Death magic above 5 gives Fear, and all Death magic increses existing Fear. See Prince of Death pretender: high starting fear and high starting Death magic combine into pretty scary results. That's why he works so well with dominion 9 and 10 (which give Awe +0 and +2).
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Old October 3rd, 2008, 04:02 PM

Epaminondas Epaminondas is offline
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Default Re: Nature magic bonus to regeneration?

Quote:
Originally Posted by Endoperez View Post
Quote:
Originally Posted by Crevan View Post
Test of Regeneration
Test of leadership. Too many tests failed, result only one: I can get Awe ONLY with +100 artefact boost. Also Fear ability - just when Death skill raized up to 6 with any way: artefacts or skills
I got the same result with leadership and awe.

I think the link between Fear and Death magic is mentioned somewhere in the manual. Death magic above 5 gives Fear, and all Death magic increses existing Fear. See Prince of Death pretender: high starting fear and high starting Death magic combine into pretty scary results. That's why he works so well with dominion 9 and 10 (which give Awe +0 and +2).
Hmmm, I guess that makes sense.

So Death increases Fear, Fire increases Attack, Water increases Defense, Air increases Precision, Earth increases Armor, Nature makes increases your Maximum Age.

Am I missing anything?

Does Astral or Blood do anything for the mage?
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Old October 3rd, 2008, 04:03 PM

Epaminondas Epaminondas is offline
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Default Re: Nature magic bonus to regeneration?

I wish Astral increased MR
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