|
|
|
|
October 12th, 2008, 11:09 AM
|
Corporal
|
|
Join Date: Mar 2004
Location: Los Angeles, CA
Posts: 61
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Multiple Luck Items
If a Leader has two luck items (ex: Pendant of Luck and Lucky Coin shield) does he get two chances (50% each) of not being hit with an otherwise successful attack? (ie. does 'Luck' accumulate?)
|
October 12th, 2008, 11:47 AM
|
|
Sergeant
|
|
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
|
|
Re: Multiple Luck Items
I'm fairly certain the answers no, but I've never actually thought to test it before.
|
October 12th, 2008, 12:12 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Multiple Luck Items
The commander either is lucky, or not. Since it's an on/off thing, no, it doesn't.
|
October 12th, 2008, 12:53 PM
|
Corporal
|
|
Join Date: Mar 2004
Location: Los Angeles, CA
Posts: 61
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Multiple Luck Items
Thanks for the quick reply.
(Now I don't have to forge a lot of Lucky Coin shields.)
|
October 13th, 2008, 02:54 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Multiple Luck Items
Well actually Lucky Coin shields instead of Pendant of Luck free you up a misc slot for other useful misc things... But of course what is more useful depends on the build you have in mind
|
October 13th, 2008, 11:23 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Multiple Luck Items
As a general rule, benefits do not stack from multiples of the same item but do from using different items with the same benefit.
However, in most of those cases, the little icon that shows the benefit is on your leader will show you a number when you hover over it or sometimes by clicking it for more info. Such as how MUCH stealth you have or how MUCH resistance or how good you can see in the dark. Since Luck seems to be only on or off, with no number rating, then Im guessing there is no buildup capability with that unless Kristoffer or Johan say differently.
By the way, anyone who hasnt. You should really spend time hovering on or clicking all of the things that show when you are viewing a commanders info. There is a wealth of more information available. Click on Hit Points, Leadership, Fatigue, morale, and any of the picture icons on that unit. (and if you plan to get into mapping or modding then be sure to try hitting Shift-I also)
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
October 14th, 2008, 10:03 AM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Multiple Luck Items
Quote:
Originally Posted by Gandalf Parker
Since Luck seems to be only on or off, with no number rating, then Im guessing there is no buildup capability with that unless Kristoffer or Johan say differently.
|
Yes, Luck is a flag that does not have a value attributed to it. Either you have it, or you don't. I think the game manual refers to those as "abilities", although that might be a little misleading because they're more like "attributes".
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|