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Old November 17th, 2008, 09:55 AM

Zeldor Zeldor is offline
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Default Re: the Mappers Wishlist

I made a map recently and while testing I noticed that #randomequip is really unreliable command. At richness 4 [max] it can either give slave collar + ring of water breathing or 4 artifacts...

I think we could use a new command [or adjust #randomequip to work like that, I think most people expect it to work that way]:
#randomput - with rich 0-4:
0 - randomly fill ALL item slots on a commander with trinkets
1 - with items up to const2 level
2 - with items up to const4 level
3 - with items up to const6 level
4 - with items up to const8 level

Also other command that could work well would be #comtype - setting a purpose of commander, with options:
- melee: if he has magic skills, he casts spells up to max 50 fatigue and goes into melee [if not possible, just going to melee without casting would be fine]
- evocator - casts offensive spells
- summoner - spams summons, like skelly spam, elemental spam
- buffer - casts buff spells on troops
[if those 3 not possible, simple 'spellcaster' would work too, it would be even better if it could affect what items commander will get from #randomput]

I'd really like to see that first command to be implemented, best if in next patch. Because as for now, if we want some balanced and solid gear, we have to place all items by hand [which is a nightmare if you have multiple commanders to gear].
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