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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old December 18th, 2008, 03:48 PM
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Tifone Tifone is offline
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Default Re: Does a prophet shape mod command exist? +some help plz

Not to bug you guys, but I'm wondering if there's an easy way to remove/replace a weapon from a unit...
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  #12  
Old December 18th, 2008, 04:23 PM

Aezeal Aezeal is offline
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Default Re: Does a prophet shape mod command exist? +some help plz

hmmm he shouldn't look into such a simple mod but a nice good nation mod with most options.. then it's quickly clear what line does (if needed he can look in the pdf's) and use what he wants to use for his mod... Sombre's skaven mod was on the background for my first modding steps.

All modding is simple basicly.. as long as you know you can't really mod magic items ( if you try you'll just get stuck very fast)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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