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  #261  
Old January 1st, 2009, 11:08 AM

Executor Executor is offline
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Default Re: EA Hellscapes(Play!)

So I guess congratulations are in order, but I do consider this a very crapy way to win, or lose.

Psi: 100 provinces per player is too much, maybe 30-40 if you want a really big game. You could place some special sites or give items to players like in artifacts game, maybe use that mod for a special National hero you start with, Epic hero mod I think.
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  #262  
Old January 1st, 2009, 12:39 PM
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Default Re: EA Hellscapes(Play!)

hey, i killed off any of psi's SC's he sent at me - so I don't feel too bad myself for the win
(6 wraithlords, 2 tarts, 1 chayot, 1 golem, 1 djinn, 1 rudra)

the game's called Dominions for a reason... it is a mistake to ignore it.

anyways, gg - i'm glad it's over, gives me some time back ;p
I was surprised how quickly the dominion fell, though.
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  #263  
Old January 1st, 2009, 12:49 PM

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Default Re: EA Hellscapes(Play!)

Yeah me too, I can focus on more important games now.

"the game's called Dominions for a reason... you don't want to ignore it."

Yeah I know it's just that your dominion went x10 in about 6 turns or so, that's just too much.

I do think Hinnom is still overpowered.
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  #264  
Old January 1st, 2009, 12:54 PM

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Default Re: EA Hellscapes(Play!)

Could you post your last turn perhaps.
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  #265  
Old January 1st, 2009, 01:31 PM
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Default Re: EA Hellscapes(Play!)

Hinnom is overpowered still, though it took a very nice hit with the patch.

the issue in this game was that the Melquarts have a blood hunt/blood sacrifice bonus of 3, making hinnom almost as good as mictlan for pushing dominion. I'd suggest lowering that to a 1.

Hinnom really does lack magic path combos, which hurt quite a bit, does tend to kill its pop, and has very inefficient blood hunting.

I think it was closer to 20 turns that I started pushing dominion, against Lanka. When that fell, the wave really ramped up. Still, a concerted effort at that time would likely have worked.

With a dominion of 4, and only 1 temple I think, your dom didn't even put up a fight - so I too was surprised at the speed of the progress.
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  #266  
Old January 12th, 2009, 10:20 AM
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Default Re: EA Hellscapes(Play!)

Uh ... i missed that the game is already over ... so congratulation to archaeolept ... a domkill victory ... awesome ... never thought that something like that is possible ;-).

Btw ... looks like your win was the perfect proof of authority for my attack war declaration ... nevertheless you were to good
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  #267  
Old January 12th, 2009, 05:06 PM

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Default Re: EA Hellscapes(Play!)

Quote:
Originally Posted by archaeolept View Post
end to kill its pop, and has very inefficient blood hunting.

I think it was closer to 20 turns that I started pushing dominion, against Lanka. When that fell, the wave really ramped up. Still, a concerted effort at that time would likely have worked.
I've been meaning to add "Nicely done!"

In case anyone was watching, Lanka was on the edge of collapse for most of the game from both a military and Dominion front. At one point I spent about 6 turns with only one candle in my main province and all of my mages Preaching like mad. Nailing Abysia and the arrival of my god ended that, but if a someone had joined Pangaea and Abysia in the attacks/domkill I would have been done for much earlier.
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  #268  
Old January 12th, 2009, 06:56 PM
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Default Re: EA Hellscapes(Play!)

yah, i was pretty astounded at how harsh conditions were for you guys up in that corner - what dominion did you take, K?

I started the dominion push as a low effort way to take out the lankan remnants, but it was clear there was so little resistance to the dominion flood...I just stayed w/ it

otoh, at the end there, it looked like I had enough SCs built up that I had the military might to have made a go of it anyways. But the dominion push was a lot easier

If someone really does want to see my empire, i can email the 2nd last turn to them (where there were exciting fights).
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  #269  
Old January 12th, 2009, 07:09 PM

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Default Re: EA Hellscapes(Play!)

I really doubt you had more SC than me.
Every Jarl was a SC.
A whole lot of good that did.
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  #270  
Old January 12th, 2009, 07:27 PM
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Default Re: EA Hellscapes(Play!)

well, they need to be kitted somewhat to qualify...

including unkitted baalz/melquarts, I had over 40 of those, and maybe 15 other SCs - demon lords, grigori, heliophagi, an air queen, my Teleporting Giant Mummy SC killer... Enough to make a difference

The Grigori aren't half bad
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