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January 1st, 2009, 11:08 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: EA Hellscapes(Play!)
So I guess congratulations are in order, but I do consider this a very crapy way to win, or lose.
Psi: 100 provinces per player is too much, maybe 30-40 if you want a really big game. You could place some special sites or give items to players like in artifacts game, maybe use that mod for a special National hero you start with, Epic hero mod I think.
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January 1st, 2009, 12:39 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: EA Hellscapes(Play!)
hey, i killed off any of psi's SC's he sent at me - so I don't feel too bad myself for the win 
(6 wraithlords, 2 tarts, 1 chayot, 1 golem, 1 djinn, 1 rudra)
the game's called Dominions for a reason... it is a mistake to ignore it.
anyways, gg - i'm glad it's over, gives me some time back ;p
I was surprised how quickly the dominion fell, though.
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January 1st, 2009, 12:49 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: EA Hellscapes(Play!)
Yeah me too, I can focus on more important games now.
"the game's called Dominions for a reason... you don't want to ignore it."
Yeah I know it's just that your dominion went x10 in about 6 turns or so, that's just too much.
I do think Hinnom is still overpowered.
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January 1st, 2009, 12:54 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: EA Hellscapes(Play!)
Could you post your last turn perhaps.
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January 1st, 2009, 01:31 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: EA Hellscapes(Play!)
Hinnom is overpowered still, though it took a very nice hit with the patch.
the issue in this game was that the Melquarts have a blood hunt/blood sacrifice bonus of 3, making hinnom almost as good as mictlan for pushing dominion. I'd suggest lowering that to a 1.
Hinnom really does lack magic path combos, which hurt quite a bit, does tend to kill its pop, and has very inefficient blood hunting.
I think it was closer to 20 turns that I started pushing dominion, against Lanka. When that fell, the wave really ramped up. Still, a concerted effort at that time would likely have worked.
With a dominion of 4, and only 1 temple I think, your dom didn't even put up a fight - so I too was surprised at the speed of the progress.
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January 12th, 2009, 10:20 AM
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Corporal
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Join Date: Jun 2008
Location: Germany
Posts: 105
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: EA Hellscapes(Play!)
Uh ... i missed that the game is already over ... so congratulation to archaeolept ... a domkill victory ... awesome ... never thought that something like that is possible ;-).
Btw ... looks like your win was the perfect proof of authority for my attack war declaration ... nevertheless you were to good
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January 12th, 2009, 05:06 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: EA Hellscapes(Play!)
Quote:
Originally Posted by archaeolept
end to kill its pop, and has very inefficient blood hunting.
I think it was closer to 20 turns that I started pushing dominion, against Lanka. When that fell, the wave really ramped up. Still, a concerted effort at that time would likely have worked.
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I've been meaning to add "Nicely done!"
In case anyone was watching, Lanka was on the edge of collapse for most of the game from both a military and Dominion front. At one point I spent about 6 turns with only one candle in my main province and all of my mages Preaching like mad. Nailing Abysia and the arrival of my god ended that, but if a someone had joined Pangaea and Abysia in the attacks/domkill I would have been done for much earlier.
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January 12th, 2009, 06:56 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: EA Hellscapes(Play!)
yah, i was pretty astounded at how harsh conditions were for you guys up in that corner - what dominion did you take, K?
I started the dominion push as a low effort way to take out the lankan remnants, but it was clear there was so little resistance to the dominion flood...I just stayed w/ it
otoh, at the end there, it looked like I had enough SCs built up that I had the military might to have made a go of it anyways. But the dominion push was a lot easier
If someone really does want to see my empire, i can email the 2nd last turn to them (where there were exciting fights).
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January 12th, 2009, 07:09 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: EA Hellscapes(Play!)
I really doubt you had more SC than me. 
Every Jarl was a SC.
A whole lot of good that did.
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January 12th, 2009, 07:27 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: EA Hellscapes(Play!)
well, they need to be kitted somewhat to qualify...
including unkitted baalz/melquarts, I had over 40 of those, and maybe 15 other SCs - demon lords, grigori, heliophagi, an air queen, my Teleporting Giant Mummy SC killer... Enough to make a difference
The Grigori aren't half bad 
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