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  #1  
Old February 6th, 2009, 09:07 AM
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Default Re: [Beta] Nosophoros - The Vampire Lords

Wow, looks really nice! I like the glowing eyes. Haven't actually tried it out yet, but I will when I get a moment.
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Old February 6th, 2009, 12:23 PM
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Default Re: [Beta] Nosophoros - The Vampire Lords

Quote:
Originally Posted by vfb View Post
Wow, looks really nice! I like the glowing eyes. Haven't actually tried it out yet, but I will when I get a moment.
Thanks ^_^
If you have some critque/ideas/comments/bugs I really like to know, The more feeedback the better the chance to catch the bugs, reducing stuff that's waaay overpowered, or if you have any general question about the mod.
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Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
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Old February 10th, 2009, 03:24 PM
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Default Re: [Beta] Nosophoros - The Vampire Lords

Anyone interested in finding typos/grammers? Credit will be given.
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Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
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Old February 10th, 2009, 03:47 PM

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Default Re: [Beta] Nosophoros - The Vampire Lords

Wow, Thilock.

I appreciate all the effort you have put into this, including that trailer. Very creative. (I also like how you mentioned open source tools. )

I will hopefully have time to try this mod in the next couple of weeks. But, I'll look for typos and grammar errors today.
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Old February 10th, 2009, 06:13 PM

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Default Re: [Beta] Nosophoros - The Vampire Lords

Attached is a patch for Nosophoros.dm. It handles some spelling, noun-verb agreement, and sentence structure issues. I think that there are still some clauses that need to be delimited by commas, but I left them alone because my judgement is somewhat poor in that area. There are also a couple of gender questions and some singular-plural alternations that I did not address. (I'm a software engineer / physicist, not an English teacher.... )

Some additional notes:
  • #secondtempshape for Children of the Night might need to be #secondtmpshape, according to the modding manual.
  • #stealth for The Chosen One might need to be #stealthy, according to the manual.
  • #nametypes for the Skeleton Guard might need to be #nametype, according to the manual.
  • Likewise for the other members of the Skeleton family....
  • For the Shadow Necromancer, #magicspell is probably supposed to be #magicskill.
I did not change these, but am pointing them out for your review.
Attached Files
File Type: zip Nosophoros_diff_1.zip (6.5 KB, 255 views)
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Old February 11th, 2009, 02:47 PM
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Default Re: [Beta] Nosophoros - The Vampire Lords

New version of Nosophoros.

Changelog 0.84

--- NEW ---
• New Weapon: "Soulless Bite"
• New Armor: "Death Mask"

--- CHANGES ---
• Noble Great Sword: Removed "weakness" effect
• Noble Great Sword: Fire damage instead of Normal Damage
• Night Stalker equiped with Death Mask
• Monster (197): Soulless - Added "Soulless Bite" instead of fist
• Monster (197): Soulless - New Description
• Snow Demon Wolf: Dark Power - 2 ---> 1
• Child of the Night: Blood Hunt - 2 ---> 1
• Child of the Night: Dark Power - 2 ---> 1
• Child of the Night (wolf shape): removed Ambidextrous (3)
• Child of the Night (wolf shape): Blood Hunt - 2 ---> 1
• Child of the Night (wolf shape): Dark Power - 2 ---> 1
• Vengeful Child Spirit: Dark Power - 2 ---> 1
• Nation - defmult1: 15 ---> 12
• Nation - defmult2: 15 ---> 17
• Pretender: Shadow Dragon (Shadeform): 1 Chill ---> 3 Chill
• Pretender: Vampire King - 100 cost ---> 75 cost
• Pretender: Vampire King - Magic Path cost 60 ---> 40
• Hero: The Oracle - added Spread Dominion 1
• Hero: The Judge - Increase Unrest 1

--- FIXES ---
• Pretender: Fixed Shadow Dragons - chill (5)
• Child of the Night (wolf shape): missing protection 5
• Child of the Night - fixed secondtmpshape
• Child of the Night (wolf shape) - fixed secondtmpshape
• The Choosen One - fixed stealthy
• Hero: Shadow Necromancer - fixed magicskill
• Alot of text corrections

--- MANUAL ---
• Necromancer: New Picture in Manual
• Shadow Necromancer: New Picture in Manual
• ShapeShift & Special Units in the Manual
• Changes made into the manual
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