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February 6th, 2009, 09:07 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: [Beta] Nosophoros - The Vampire Lords
Wow, looks really nice! I like the glowing eyes. Haven't actually tried it out yet, but I will when I get a moment.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 6th, 2009, 12:23 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: [Beta] Nosophoros - The Vampire Lords
Quote:
Originally Posted by vfb
Wow, looks really nice! I like the glowing eyes. Haven't actually tried it out yet, but I will when I get a moment.
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Thanks ^_^
If you have some critque/ideas/comments/bugs I really like to know, The more feeedback the better the chance to catch the bugs, reducing stuff that's waaay overpowered, or if you have any general question about the mod.
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February 10th, 2009, 03:24 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: [Beta] Nosophoros - The Vampire Lords
Anyone interested in finding typos/grammers? Credit will be given.
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February 10th, 2009, 03:47 PM
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Corporal
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Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
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Re: [Beta] Nosophoros - The Vampire Lords
Wow, Thilock.
I appreciate all the effort you have put into this, including that trailer. Very creative. (I also like how you mentioned open source tools.  )
I will hopefully have time to try this mod in the next couple of weeks. But, I'll look for typos and grammar errors today.
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The Following User Says Thank You to analytic_kernel For This Useful Post:
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February 10th, 2009, 06:13 PM
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Corporal
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Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
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Re: [Beta] Nosophoros - The Vampire Lords
Attached is a patch for Nosophoros.dm. It handles some spelling, noun-verb agreement, and sentence structure issues. I think that there are still some clauses that need to be delimited by commas, but I left them alone because my judgement is somewhat poor in that area. There are also a couple of gender questions and some singular-plural alternations that I did not address. (I'm a software engineer / physicist, not an English teacher....  )
Some additional notes: - #secondtempshape for Children of the Night might need to be #secondtmpshape, according to the modding manual.
- #stealth for The Chosen One might need to be #stealthy, according to the manual.
- #nametypes for the Skeleton Guard might need to be #nametype, according to the manual.
- Likewise for the other members of the Skeleton family....
- For the Shadow Necromancer, #magicspell is probably supposed to be #magicskill.
I did not change these, but am pointing them out for your review.
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The Following User Says Thank You to analytic_kernel For This Useful Post:
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February 11th, 2009, 02:47 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: [Beta] Nosophoros - The Vampire Lords
New version of Nosophoros.
Changelog 0.84
--- NEW ---
• New Weapon: "Soulless Bite"
• New Armor: "Death Mask"
--- CHANGES ---
• Noble Great Sword: Removed "weakness" effect
• Noble Great Sword: Fire damage instead of Normal Damage
• Night Stalker equiped with Death Mask
• Monster (197): Soulless - Added "Soulless Bite" instead of fist
• Monster (197): Soulless - New Description
• Snow Demon Wolf: Dark Power - 2 ---> 1
• Child of the Night: Blood Hunt - 2 ---> 1
• Child of the Night: Dark Power - 2 ---> 1
• Child of the Night (wolf shape): removed Ambidextrous (3)
• Child of the Night (wolf shape): Blood Hunt - 2 ---> 1
• Child of the Night (wolf shape): Dark Power - 2 ---> 1
• Vengeful Child Spirit: Dark Power - 2 ---> 1
• Nation - defmult1: 15 ---> 12
• Nation - defmult2: 15 ---> 17
• Pretender: Shadow Dragon (Shadeform): 1 Chill ---> 3 Chill
• Pretender: Vampire King - 100 cost ---> 75 cost
• Pretender: Vampire King - Magic Path cost 60 ---> 40
• Hero: The Oracle - added Spread Dominion 1
• Hero: The Judge - Increase Unrest 1
--- FIXES ---
• Pretender: Fixed Shadow Dragons - chill (5)
• Child of the Night (wolf shape): missing protection 5
• Child of the Night - fixed secondtmpshape
• Child of the Night (wolf shape) - fixed secondtmpshape
• The Choosen One - fixed stealthy
• Hero: Shadow Necromancer - fixed magicskill
• Alot of text corrections
--- MANUAL ---
• Necromancer: New Picture in Manual
• Shadow Necromancer: New Picture in Manual
• ShapeShift & Special Units in the Manual
• Changes made into the manual
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