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June 18th, 2002, 12:55 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Vectorian Mainframe Productions
Hmm project sirmish has been desep 6d.
Also im developing a bio-weapon of doom for use in the Campaigns,im calling it the Black Psychosis.And i dvelopeed ideas for some stand alone scenarios:
Survivor:A universe is dieng.Protons,And neutrons are no longer supportable and only electrons and energy remain.6 Energy based races struggle to survive in a dieng universe.Black Holes the only sources of energy.HOwever an ancient Ra'Shrakil ID gate remains,a single ray of light at the end of the cave....
Arena:Not all omnipotent races are nice.The local Ethereal race the Zzjun have pitted your empire and anothers against eachother.Shall you fight an appease your masters,or join forces and destroy your captors?
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June 19th, 2002, 04:36 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Vectorian Mainframe Productions
whats the maximum speed you can get without getting a RCE?can i make a component one per ship?I am thinking for the heroes it works with a one per ship component named \
Hero level X
i imagine maybe five levels of hero.Tractor beams will have a small cargo capacity as i imagine they can tow stuff through space.Colony ships are much more realistic and now are huge massive things.Also you must be going FTL to escape a Black hole.Some racail traits are for campaigns only,if you use them in regular gme you will be a cheater and i shall personally meson-bLast your house and fling tomatos at your firstborn!
there are a few omnipotent races included they are
The only races that are omnipotent are pre-built in as racail traits to prevent abuse to the system
Ra'Shrakil
Malfadorians(If okay with hadrian)
Kexth(If okay with Thermodyne)
Sonne
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June 19th, 2002, 04:39 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Vectorian Mainframe Productions
"whats the maximum speed you can get without getting a RCE?"
255 *standard movement points*. In other words, if the ship has 5 engines/move, it can move at a max speed of 51. If it has 1 engine/move, it can go 255. etc.
"can i make a component one per ship?" yes
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 25th, 2002, 07:41 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Vectorian Mainframe Productions
Okay cool thanks.Ive developed some races included to go with each racail trait.I need someone to help me make the Csgith Race style if you want to help post it here.Ive recently bought an X-Box,it be so nice to see SE4 on that,well anyway Halo has givin me a plethora of inspiration and i shall be quite busy.Also the PI and GW mods will have LR techs,but will only be included in the LR mod.its going to be availible in a full Version with the extras and a lite Version without the extras.I will need some AI programmers as i am completely inept at that task.Also wanted are some Map-Makers as i am a lazy @!$%~ and cannot be bothered lol.Ive begun working out the campaigns and so far there are about three,with a few taking place in several mods.Also i will release additional Campaigns and Scenarios as time goes on.So far here are Scenarios slated for a release with the mod.
Survivor:In a dying universe,protons and nuetrons can no longer sustain themselves.The stars have died as have there children.Now the survivors,all beings of pure energy, live in small camps near black-holes feeding on the ever so slight radiation they emit.Your empire must reach the ancient Ra'Shrakil ID-Gate if it hopes to survive.However you go about doing this is your choice.
Coloseum:A omnipotent race has enslaved your race and that of another and are forcing you to fight for there entertainment.Will you gain you masters favor?or rise up and defeat them?
Marathon:Its the 78th Pan-Galactic Intersteller race!
CTF:Capture the Flag.
Yep sounds fun huh?
I will be excepting beta-testers for PI soon so stay tuned for more on that!Im also in need of a list of all the SE4 Total ConVersions so please post that list here as well.Also in the game i am making some changes to names for example the MC is now known as the AI.
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June 25th, 2002, 10:05 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Vectorian Mainframe Productions
can i make a component have a percentage chance of making its ship rebel.I want to illustrate the unpredictabillity of older model AIs have there be a chance they go rampant.
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June 25th, 2002, 10:59 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Vectorian Mainframe Productions
Hmm more scenario ideas hit me.Leech Empires.Something like the Irkens in invader zim or the Covenent in Halo.Basicly a powerfull race that steals and enslaves whatever it needs.Okay so far these are the definite Omnipotent races in the game
Ra'Shrakil
Jonol
Grorl
THe Ra'Shrakil i dont think i need to explain.
The Jonol are very how do you say evil.They are gods to many races.Often they will make races fight to the death for their own amusement.
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June 26th, 2002, 06:34 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Vectorian Mainframe Productions
Hmm im still rather puzzled on the whole issue of how to make the AI possibly go rampent.Did i mention that in the game being a Mechanoid has more advantages then simply being immune to disease?Id also like to point out that i/we/Vectorian Productions and our mind-slaves produce add-ons for other games as well,well at least we are starting to!Mainly Marathon,Starcraft,Emperor BFD and A few others.Also back to se4 now im wondering has suggestions for me?Nukes are available to primitve space-farers,they are none too powerfull but can ward off attackers long enough to survive,and are fairly good against larger targets.Colony ships are made much more massive as have colony modules i mean it includes i imagine cryonics bays,food,building materials,transportation vehicles,command modules and a much more.You can also expect to find more variaties of space-yards:Reproductive organs,Megalith Construction Center,Temporal SY,Crystalline SY,Energy Collecter,and more.PD are also more varied with Interceptor Missiles,Defensive Parasites,and Decoy Bombs among other things.Also ships can opt to buy an expensive "Hero" bridge that represents some sort of hero.Also that brings me to more bridge types,Command Center,Bridge,Hero,AI,Brain and a few others.I still need Beta-Testers for PI any takers?And again you can always join our team we have many oppurtunities.Well g'nite folks and look out for the Csgith hiding under your bed!
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