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  #1  
Old June 13th, 2002, 02:48 AM
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Default Re: Built-in armour for hulls

I've gotten several abilities to work on hulls. Emissive armor ability does work (I've set it to 40 points, works fine), shields work fine. Cloaking works good, built in sensors, scanners, supplies, minesweepers, repair components, solar panel abilities, combat thrusters, Talisman.....

Just look at the abilities of most components, most of them can be applied directly to the ships hulls.
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Old June 13th, 2002, 03:26 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Built-in armour for hulls

Hmm, troop with 'weapons always hit' talisman power = Jedi.

Armor regen makes much more sense as part of the hull than as a seperate ability for the armor components. I wish we didn't have to mod a whole special set of ship hulls to make that work for organic races. But... since Organic Manipulation is already a racial tech I guess it wouldn't be too big a hassle to create alternative sizes in an "Organic Ships" tech field. Now here's the interesting question: Would the ship's inherent regen stack with the same ability on the armor?

'Intelligent' ships would justify master computer as an inherent ability.

I don't understand how emissive armor could work unless it is applied to all components in the ship? That would be difficult to destroy.

Scanner Jammer would be cool as an innate ability. If only it worked in combat as well as on the strategic screen.

[ June 13, 2002, 02:28: Message edited by: Baron Munchausen ]
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Old June 13th, 2002, 03:30 AM
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Default Re: Built-in armour for hulls

Organic armor regen ability only heals components that have that same ability.
The hull would just be adding a bonus amount, and would have the interesting side effect in v1.67 that you could take internal damage, and then have the OA heal over top of it (since there is still the hull's OA ability).

Quote:
I don't understand how emissive armor could work unless it is applied to all components in the ship? That would be difficult to destroy.
That's the way emissive works already. You don't have to hit the emissive armor to get the effect.

It really wouldn't be hard to destroy, since anything over the emissive rating still does full damage as if there were no such thing as emissive.

[ June 13, 2002, 02:33: Message edited by: Suicide Junkie ]
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Old June 13th, 2002, 03:56 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Built-in armour for hulls

Quote:
Originally posted by Suicide Junkie:
Organic armor regen ability only heals components that have that same ability.
The hull would just be adding a bonus amount, and would have the interesting side effect in v1.67 that you could take internal damage, and then have the OA heal over top of it (since there is still the hull's OA ability).
Hey, that's great! Finally a way around the loss of regen when the armor components are destroyed! Now I know that I have to mod this in somehow.

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That's the way emissive works already. You don't have to hit the emissive armor to get the effect.
Erm... I haven't noticed this. Emissive armor ability only affects the armor components that actually have it in my experience.
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Old June 13th, 2002, 04:10 PM
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Default Re: Built-in armour for hulls

It is possible that the emissive armor has been changed from how it worked the Last time I checked.
I'm sure there would have been a big thread discussing the change, though.

Basically, if the ship's highest emissive ability on any component is higher than the damage hitting the hull, the ship will take no damage. Otherwise there is no effect.
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Old June 13th, 2002, 11:03 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Built-in armour for hulls

Quote:
Originally posted by Suicide Junkie:
It is possible that the emissive armor has been changed from how it worked the Last time I checked.
I'm sure there would have been a big thread discussing the change, though.

Basically, if the ship's highest emissive ability on any component is higher than the damage hitting the hull, the ship will take no damage. Otherwise there is no effect.
If this is true it's really out of kilter. It's only supposed to affect the component that has the ability set on it. I'll have to check this.

Edit: Ack! Ack! Ack! It's true! And that's insane! I'll have to send this to MM immediately...

[ June 13, 2002, 22:50: Message edited by: Baron Munchausen ]
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Old June 13th, 2002, 11:14 PM
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Default Re: Built-in armour for hulls

This could make for an interesting tech tree. You could get not only larger hulls but enhanced smaller ones for specific roles.
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