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June 12th, 2002, 09:41 PM
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National Security Advisor
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Re: Missiles as units (a.k.a microdrones)
Yup. It's also the only way to make "laser head" missiles ala HH.
Only bad part is you can't change the ROF below 1 missile per tube per turn.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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June 12th, 2002, 09:46 PM
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Corporal
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Re: Missiles as units (a.k.a microdrones)
You mean you can't make components that can only launch during combat, and not launch from the map?
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June 12th, 2002, 09:58 PM
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Re: Missiles as units (a.k.a microdrones)
Oh, you can do that. Talking about in comat.. you can't get one missile fired every three turns for example.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 12th, 2002, 10:06 PM
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General
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Re: Missiles as units (a.k.a microdrones)
With a limited supply of missiles this is less unbalancing than you might think. You have to explicitly build the missiles, load them on a warship or a transport that will get them to a warship, then reach your enemy to launch them. Once you have launched however many you had, your missile space is useless cargo for the remainder of combat.
I think the ability to launch them on the strategic map should be preserved, btw.
[ June 12, 2002, 21:07: Message edited by: Baron Munchausen ]
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June 12th, 2002, 10:13 PM
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Corporal
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Re: Missiles as units (a.k.a microdrones)
Ok, that might be a minor thing. Could lower the damage by a factor of 3 to compensate I suppose.
Another problem would be the inability to 'choose' the type of warhead fired in a given volley of missiles.
It would, however, give missiles enough range to cover the entire tactical combat area, which makes for nice 'David-Weber' style long distance missile duels.
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June 12th, 2002, 10:16 PM
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Corporal
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Re: Missiles as units (a.k.a microdrones)
What concerns me about the ability to launch from the map is that you can launch a bunch of missiles, and not immediately give them targets (like with drones). Either way, wouldn't planets still be able to launch them from the map?
However, I guess they burn supply either way, so it could be alright.
I just like the idea because of the extra overhead involved in keeping a fleet supplied with ammo as well as fuel.
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June 12th, 2002, 10:22 PM
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Re: Missiles as units (a.k.a microdrones)
Hey now, I like this idea! This has some very interesting possibilities.
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