.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 6th, 2009, 11:08 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Smile SE5 v1.79 Patch Available

Greetings.

It includes a number of important fixes, most importantly for the infinite fire bug.

Balance Mod users note that the v115+ series is completely compatible with the new SE5 patch. You may want to change the Amount1 value for the Self-Destruct Device component in the mod to 50% etc. It now specifies the % chance the device will explode when your ship is captured.

The SE5 patch download is here:
http://www.spaceempires5.com/en-US/node/6561

The changelog:
Code:
Version 1.79:

   1. Changed - Reduced stealth armor\'s maximum cloaking level.
   2. Fixed - Boarding defense would sometimes result in Security Stations with greater than 100% damage.
   3. Added - Ability value to \"Self-Destruct\" ability type which specifies the chance the self-destruct will
      go off during a boarding action.
   4. Fixed - AI should no longer perform any intelligence actions if intelligence projects are not allowed in the game.

Version 1.78:

   1. Fixed - Ships which suffered critical failures in combat would be able to fire their weapons too often.
   2. Fixed - Self-Destruct devices were not going off during boarding actions.
   3. Fixed - Boarding combat calculations were incorrectly skewed against the defender.
   4. Fixed - You can no longer move into red blocked sectors.
   5. Fixed - Added some missing design types.
   6. Fixed - Error in help text for Emergency Build.
   7. Fixed - Incorrect use of possessive \'s in several locations.
   8. Changed - Increased maximum mines per sector to 1000.
   9. Changed - Increased supply and ordnance capacity of all planets.
  10. Fixed - AI updated to use missing design types.
  11. Fixed - Unit groups would uncloak when loading a game.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #2  
Old May 8th, 2009, 06:39 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Confused Re: SE5 v1.79 Patch Available

Sure about the compatibility .. those new design types do not pose any problem?

And what about savegame compatibility?
Reply With Quote
  #3  
Old May 8th, 2009, 09:10 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Post Re: SE5 v1.79 Patch Available

The design type change has no impact on current games. If you're starting a new stock game, you'll be able to select from a few more design types that are supported by the stock ministers, such as Satellite Layers etc.

It's save game compatible.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old May 8th, 2009, 09:57 PM
StarJack's Avatar

StarJack StarJack is offline
Corporal
 
Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
Thanked 0 Times in 0 Posts
StarJack is on a distinguished road
Default Re: SE5 v1.79 Patch Available

Thanks!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.