.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old May 21st, 2009, 09:10 PM

namad namad is offline
Second Lieutenant
 
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
namad is on a distinguished road
Default Re: Preponderance 2 - RAND team game! [sign-ups]

one of the biggest aspects of a team game is team nation chemistry... we will be totally removing that...

why not just preselect 15-20 nation pairs... and then rand off those?


in a rand game the nations are randed.. that would be analogous to rand'ing a team.... randing nations that make up the team would be like randing nations and also randing their pretenders or something


the main point of rand is you don't get to pick your team and you don't communicate with anyone at all or even know who anyone is.


having odd team combinations isn't really in that spirit?

no one will have "picked" their team if we just diplomatically organize the nations into teamunits before randomizing their assignments


also if odd teams are what you are looking for on purpose thats cool too... but if it's not maybe we could find a solution (additionally if we just choose a set of reasonable/fair teams and then rand them there will be no need for rerolls? rerolls aren't especially RANDish anyways)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.