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July 26th, 2009, 03:33 AM
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Sergeant
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Join Date: Jan 2009
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Re: Discworld MA mod
I've watched the couple miniseries movies they made, but never really gotten around to reading them. Even though we have all the Discworld books.
As for heroes, Susan. I think the name is, Deaths daughter. Or even have Death himself as one of the heroes.
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July 27th, 2009, 11:53 AM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
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Re: Discworld MA mod
The chief problem here is that Pratchett has written a ton of Discworld books, all of which have something that will beg to be added to the mod. If you're not careful, you could find yourself drowning in content....
Thought for you: Perhaps you could split up the Discworld into several nations? Ankh-Morpork, Lancre, Agatea, Uberwald, and Klatch could all be made into playable Dom3 nations.
I'm a huge Discworld fan, so I'd be happy to help you playtest your mod whenever you have a release to be tested. 
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July 27th, 2009, 05:22 PM
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Captain
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Join Date: Apr 2004
Location: France
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Re: Discworld MA mod
By the way, I'll advertise my Central Peak map. I don't think there's any official map of the Diskworld (at one point Pratchett said there would never be any but he might have changed opinion later). It would need some elephants and a turtle beneath, and maybe a black place in a corner for Death, but it could be used as a base for Discworld scenarios.
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Ankh-Morpork, Lancre, Agatea, Uberwald, and Klatch
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Ankh-Morpork and Klatch are definitely big enough to be playable nations, along with Agatea. Uberwald,I don't know, but I think Lancre is too small. The Ram's mountains probably have tens of similar small kingdoms, though, so the nation would more likely be Rams Mountains than Lancre.
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July 28th, 2009, 10:00 AM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
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Re: Discworld MA mod
Quote:
Originally Posted by LDiCesare
Quote:
Ankh-Morpork, Lancre, Agatea, Uberwald, and Klatch
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Ankh-Morpork and Klatch are definitely big enough to be playable nations, along with Agatea. Uberwald,I don't know, but I think Lancre is too small. The Ram's mountains probably have tens of similar small kingdoms, though, so the nation would more likely be Rams Mountains than Lancre.
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Well, yes, I didn't mean just Lancre, but rather the Ramtops generally. Lancre, Bad A--, Slice, and perhaps even Ohulan-Cutash could be included. The recruitables could be mainly human, with a few of the Copperhead dwarves and the odd troll. Mages would be mainly witches of varying degrees: Wet Hen (novice witch), Witch, and maybe even Old Crone.
Granny would make an excellent hero. She should get some sort of Gaze attack to represent the fearsome Weatherwax stare. 
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July 28th, 2009, 12:18 PM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
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Re: Discworld MA mod
Quote:
Originally Posted by SlipperyJim
The chief problem here is that Pratchett has written a ton of Discworld books, all of which have something that will beg to be added to the mod. If you're not careful, you could find yourself drowning in content....
Thought for you: Perhaps you could split up the Discworld into several nations? Ankh-Morpork, Lancre, Agatea, Uberwald, and Klatch could all be made into playable Dom3 nations.
I'm a huge Discworld fan, so I'd be happy to help you playtest your mod whenever you have a release to be tested. 
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The problem with that idea is that with the exception of Lancre there is nowhere else on the disc we have enough information on to do a proper nation of them. The idea is to add a few summons at a time till I am happy with the amount of them. Version 0.1 of the mod will not be released for another week or two and will probably only consist of the basic units and commanders and will likely need play testing and balancing. At the moment I have most of the commanders done (only the assassin and lord I think are left to do) but I still need to decide on a colour scheme for the units. I was thinking on going with red coats and black trousers to continue the psuedo medieval London theme, But if anyone has any better suggestions I would appreciate them.
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August 4th, 2009, 07:56 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
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Re: Discworld MA mod
Not done much modding lately due to discovering Bioshock but still I have been slowly working on sprite mods and decided on a colour scheme of green and blue. Anyway I have come up with a thematic replacement for the High Priest the missionary armed with the deadly weapons of the leaflet and the the incredibly strong shoe that stops the door closing (or in dominions terms a H1 priest with the inquisitor ability  ).
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