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Old August 9th, 2009, 05:11 PM
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Default Re: Infantry-only Tactics and Help?

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Originally Posted by Cragspyder View Post
Is there any advice that anyone can provide regarding Infantry use in WinSP: MBT, especially regarding assaulting positions defended by infantry with a group of infantry-only units?
Three bits of advice:

1. Don't string your troops out in a long line for an assault.

You want to apply a lot of force at a small part of the front to punch through. A rule of thumb is 3:1 So you will want a company to assault an area defended by a platoon, if possible.

2. Supression

You must get the defenders supressed. Preferably with direct fire, but use area fire (z-fire) if don't have LOS. Having 3 platoons against 1 will help you do this.

3. Using good tactics like 'fire and movement'.

Stationary units fire far more accurately. Use them to supress defenders, then move another platoon forward.

If the defenders fire at a unit, fire back at them with another unit. A units fire becomes more accurate each consecutive time it fires at the same target. So by engaging the defender with several different units, you force the defender to return fire in several directions, making their fire less accurate.

Hope this helps
Cross
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Old August 9th, 2009, 05:58 PM

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Default Re: Infantry-only Tactics and Help?

Thanks very much for your advice, Cross.

Do you make any use for smoke for attacking (aside from against Earthen Bunkers or the like which of course I understand need to be smoked up and then taken down from the sides by Engineers).

Or do you keep LOS as clear as possible?
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Old August 9th, 2009, 10:03 PM
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Default Re: Infantry-only Tactics and Help?

Varies on the situation but you use smoke as a screen. As cross said you want numerical superiorty, one way to do this is place smoke to take some defenders out of the picture leaving you to deal with the ones you can see. This leaves you free to deal with them as units on the flank will not be taking pot shots at you. Or place behind the group you want to attack if they have supporting fire further back. If you are in range to move to the killing zone (50m) you can now do so without danger & quickly move on.
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