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Conceptual Balance Mod 1.5 - .com.unity Forums
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Old August 19th, 2009, 01:49 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.5

Quote:
Originally Posted by LDiCesare View Post
Mostly one change: umbrals. Without the change I will gladly play EA Agartha, with it I will not touch them, so it ruins an entire nation.
Also horrors. I don't think Bogarus needs them that much, and it boosts other nations without need.
I also admit that CBM needs rethinking a lot of things I learnt the hard way, and I should work more to learn it. It is not bad but makes me unhappy when I realise too late something was changed that I hadn't expected.
Heh, well that's a little deceptive to talk about CB unbalancing as much as helps, when the main problems only effect four out of 70+ nations (and one of them a thematic issue).

I'm really not sure what to make of your Bogarus/horror complaint, as your idea of theme seems to run directly counter to Illwinter's here. That said, on consideration I will probably make call lesser horror research level 2 instead of 1.

Quote:
Originally Posted by LDiCesare View Post
I used them with a lady of love who was quite efficient with them. A frost/fire brand + shield would have been stronger. They were still useful in expanding.
The issue is not if they can be used, it's if there is always a better option or not. As far as I can see (possibly even in CB) you would almost always rather an eye shield and any random weapon than the gloves.

Quote:
Originally Posted by LDiCesare View Post
If you want to get access to acid, instead of researching evocation you now research construction. I think at Cons 4 with a lower gem price it'd be better than Cons 2 with same price.
I don't think that's the case- the staves are at best a compliment to normal acid mages. It's like saying what's the point of recruiting more than one mage to cast acid bolt, more is always better (and there is generally a much harder limit on how many staves you can do than mages).

Which is not to say I'm particularly opposed to lowering the price. But if I did it would probably be because they weren't get used much as is.

Quote:
Originally Posted by LDiCesare View Post
I think they only attack blood mages? Which can restrict the risk a lot.
Not always. It's not entirely clear what the formula is for who they go after, but I think they often hunt people high in the HoF.

Quote:
Originally Posted by LDiCesare View Post
I don't say it is greatly unbalanced. I just love them personally.
Um, OK, not seeing the problem- you like them, they are cheaper, not greatly unbalanced.

Quote:
Originally Posted by LDiCesare View Post
If I mass some of them and tell them to attack rearmost they never will unless I put some other flier in the group. They just crawl forward on the battlefield like they were turtles.
Very odd, I'll try testing it myself. I don't think I will bump them back up in cost even if the problem is fixable though.

Quote:
Originally Posted by LDiCesare View Post
Maybe but if you have to choose between her and the human sage, why would you pick the sage?
The same reason anyone chooses a rainbow, for diversity, path combos and site searches. And besides that, pretenders only available to a few nations generally have to be a little better than ones available to almost everyone, or they will see almost no use.


Quote:
Originally Posted by LDiCesare View Post
I don't think the cost change makes much of a difference with regard to other troops. Spearmen sole use was they were 'fast'. Now axe and longspears are fast too. Unless I need mobility though, I still won't buy them over tower guards so the cost of tower guards/defenders doesn't do much to increase the value of the other units.
I pretty much agree, I'm not very happy with how Man's troops stand (in either era). Not that I am any more happy with how they are base.
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