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August 21st, 2009, 05:55 AM
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Re: EA Agartha - the game's red-headed stepchild (CBM)
Regeneration means less afflictions for those getting wounded. Also, later on the SC's with high HP pool will love the extra % regen they get from the bless.
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August 21st, 2009, 06:00 AM
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Major General
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Re: EA Agartha - the game's red-headed stepchild (CBM)
Quote:
Originally Posted by Jarkko
Regeneration means less afflictions for those getting wounded. Also, later on the SC's with high HP pool will love the extra % regen they get from the bless.
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Which sacred SCs will those be? Correct me if I'm wrong, but Umbrals are undead and therefore don't regenerate.
Also, the reduction in afflictions seems to scale with the %regen. At 5% its so negligible you'd need a large sample size to find a significant difference. I mean, sure, if we were talking N8 or N10 there might be something to that...
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August 21st, 2009, 06:21 AM
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Re: EA Agartha - the game's red-headed stepchild (CBM)
Quote:
Originally Posted by Squirrelloid
Which sacred SCs will those be? Correct me if I'm wrong, but Umbrals are undead and therefore don't regenerate.
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The Shroud is always there, with the Earth buffs available protection will be pretty nice even without "proper" armour.
Quote:
Also, the reduction in afflictions seems to scale with the %regen. At 5% its so negligible you'd need a large sample size to find a significant difference. I mean, sure, if we were talking N8 or N10 there might be something to that...
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Unless I am entirely mistaken, *any* regeneration drops the chance to 1/8 to get an affliction; higher regen just generates more HP but does not further improve the affliction resistance.
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August 21st, 2009, 06:24 AM
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Re: EA Agartha - the game's red-headed stepchild (CBM)
Quote:
Originally Posted by Jarkko
Quote:
Originally Posted by Squirrelloid
Which sacred SCs will those be? Correct me if I'm wrong, but Umbrals are undead and therefore don't regenerate.
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The Shroud is always there, with the Earth buffs available protection will be pretty nice even without "proper" armour.
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The shroud is an astral forging, yes? Seems a strange thing to base spending design points around when you don't have any access to it...
Quote:
Also, the reduction in afflictions seems to scale with the %regen. At 5% its so negligible you'd need a large sample size to find a significant difference. I mean, sure, if we were talking N8 or N10 there might be something to that...
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Unless I am entirely mistaken, *any* regeneration drops the chance to 1/8 to get an affliction; higher regen just generates more HP but does not further improve the affliction resistance.[/quote]
I have not noticed that much of a reduction in affliction chances. You'd think that much of a reduction would be immediately apparent. I'm willing to be wrong, but my (admittedly anecdotal) observation leads me to believe the effect is much smaller.
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August 21st, 2009, 06:26 AM
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BANNED USER
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Re: EA Agartha - the game's red-headed stepchild (CBM)
Quote:
Originally Posted by Squirrelloid
Which sacred SCs will those be?
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Hhhhhmmmmm your Oracles?!? They get +3 regen with a N4 bless.
Quote:
Originally Posted by Squirrelloid
Also, the reduction in afflictions seems to scale with the %regen.
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Unless there's been a major mechanic change that I don't know about, then the chance to avoid afflictions due to regen is a fixed rate regardless of the percentage rate or value of the regen itself.
Another thing you might not be considering is what is your Forge Lord going to do long term? Sure he can forge Dwarf Hammers all day for 3E, but you can only use so many hammers. You can make some to trade as well, but you can only trade so many hammers. Plus trying to be frugle with every last Earth gem doesn't make too much sense playing a nation with abundent Earth gems. The Forge Lord is a great chassis, but if you limit it's forging options by only taking F/E paths, then you limit it's potential overall. A Nature path, and certainly at least 2 Astral, open up a world of possibilities for it.
One other thing as well, some players consider stacking Bracers for the E9/10 bless to be an exploit (although not me), and it is therefore not always a welcome sight in MP games. I have seen several players complain about it in the past. I don't think it is Working As Designed (at least not according to the last info I read on the subject 8+ months ago), so I think you need to at least make mention of this in your guide.
Edit: Damn crappy typing skills made me get attacked by ninja's
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August 21st, 2009, 06:29 AM
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Sergeant
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Re: EA Agartha - the game's red-headed stepchild (CBM)
Quote:
Originally Posted by Squirrelloid
Which sacred SCs will those be? Correct me if I'm wrong, but Umbrals are undead and therefore don't regenerate.
Also, the reduction in afflictions seems to scale with the %regen. At 5% its so negligible you'd need a large sample size to find a significant difference. I mean, sure, if we were talking N8 or N10 there might be something to that...
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Have you actually done the testing? In my experience, any regen makes a large difference, although I have heard it does scale (and I have also heard it does not). I noticed a significant difference, for example, in testing Eagle King melee casters with regen and without regen. Perhaps I should test for this specifically.
Also, the Undead tag does not prevent regeneration. Tartarians for example, do regenerate.
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