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  #1  
Old September 2nd, 2009, 01:16 PM

Zeldor Zeldor is offline
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Default Re: Template for reducing late game MM hell

Cumulative VPs just don't work. They are added only in the mid summer turn. So you are not rewarded for keeping it, just having it on one specific turn.
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  #2  
Old September 2nd, 2009, 01:45 PM

P3D P3D is offline
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Default Re: Template for reducing late game MM hell

Can gem gens made cursed and unaffected by forge bonus? Then increase the price?

So FF would generate like 1 gem every 4 turn on demons.
Say a Clam would cost say 15W10N (not 14 total with hammer), so it'd take 50 turns to pay for itself.
Blood Stone - increase cost to 15B15E.

Curse would make them destroyable.
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Old September 2nd, 2009, 02:31 PM

Sombre Sombre is offline
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Default Re: Template for reducing late game MM hell

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Originally Posted by P3D View Post
Can gem gens made cursed and unaffected by forge bonus?
Nope.
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Old September 2nd, 2009, 05:02 PM

LDiCesare LDiCesare is offline
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Default Re: Template for reducing late game MM hell

Quote:
Originally Posted by Zeldor View Post
Cumulative VPs just don't work. They are added only in the mid summer turn. So you are not rewarded for keeping it, just having it on one specific turn.
I slightly disagree with the "don't work" but I agree they are flawed. If Illwinter could award them every month that would make a very valid change however. I doubt they will, but if they ever plan a patch, I don't think it would be too long to code and it would probably make this victory condition usable and popular.
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