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October 27th, 2009, 02:23 AM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Hey guys,
I was wondering if we could move to a 72 (or maybe 74) hour timer. Due to out-of-game (and possibly in-game, eventually  ) reasons I really could use a bit more time.
Let me know, I'd like to put it to a vote if possible.
74-hour timer:
1 yes
0 no
0 don't care
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October 27th, 2009, 03:31 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Summer Madness, a game of strategic exploration.
74? Sure.
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October 27th, 2009, 03:52 AM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
I noticed a convention that people wanted 24-hr increments plus 2 to 3 hours. Since the timer generally runs a few hours short of the limit (no stales), if you just have a 24 (or in this case, 72) hour time increment then the end of turn creeps up on you over time.
2 yes
0 no
0 don't care
4 not yet voted
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October 27th, 2009, 05:16 AM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Summer Madness, a game of strategic exploration.
74's fine with me. It might even keep me from having to ask for an extension over the weekend(I'll be out of state)
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October 27th, 2009, 01:00 PM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
74 is fine with me for however long I last.  Ditto to the Halloween weekend extension.
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October 27th, 2009, 06:29 PM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
74-hr turns:
4 yes
0 no
0 don't care
2 not yet voted... we seem to have a majority of votes so I'll implement it first (and if people have issues they can raise it subsequently).
This would lead us to have a turn this Friday and next Monday, which should effectively let us deal with most Halloween issues. 
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October 30th, 2009, 04:41 AM
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Private
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Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
gg 
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November 2nd, 2009, 09:22 AM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Hey guys,
Sorry about this but I have to give myself a 24hr extension since I've done a bit of traveling and am away from my gaming machine.
-Arco
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November 10th, 2009, 08:43 PM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Sorry one last extension for myself... someone cast Infernal Disease on me in real life. I'll try to submit it after my fever subsides. 
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November 20th, 2009, 07:36 PM
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Corporal
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Join Date: Jul 2009
Posts: 75
Thanks: 14
Thanked 0 Times in 0 Posts
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Re: Summer Madness, a game of strategic exploration.
Hey sorry guys, my .2h file for some reason is not getting accepted by llamaserver, so I'm giving myself a few extra hours while I figure this out. :/
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