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  #301  
Old January 4th, 2010, 11:04 AM
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Stagger Lee Stagger Lee is offline
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

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Originally Posted by Tollund View Post
Rollbacks require that you redo the next turn from scratch. If you don't, then weirdness happens every single time.
I was discussing this with Xanatos via PM. I guess I keep a closer eye on the forums than some (having begun my dominions career as a lurker here), and did nothing with the turns that we rolled back on. He gets the turn and does it, which should not be a problem. The results of our battles have not changed, but some details did, not because of a bug, just random randomness. One of his big Niefel Jarls was killed on the turn we first rolled back. In the do-over, he retreated and survived. Xanatos had done the next turn already before realising we were rolling back and had orders in his .2h file saved. If it had happened the other way around and the Jarl survived the first and died the second, there would have been orders in his .2h file for a dead unit, and may have crashed then.

I really am new to this stuff, but maybe if we can all agree to move our existing .trn and .2h files to a new folder (emptying the davidandgoliath folder completely), then wait for llamaserver to send out the turn we roll back to, and all of us go on from there, we might be OK?

Before we do that though, we need to think about whether we need to roll back 1 or 2 turns
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  #302  
Old January 4th, 2010, 11:43 AM

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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

If I understand this correctly, and I might not, moving/deleting our existing .trn and .2h files should have no effect on this problem. A .2h file mismatch can cause a crash, but shouldn't cause unit id weirdness in the next turn.
OTOH, doing so can't hurt and it might help, so if we're going to rollback we might as well try it.

I'm about 95% sure we can't roll back 2 turns.
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  #303  
Old January 4th, 2010, 12:37 PM

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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

What we need now is a delay in the next turn due or Llamaserver will play the next turn.

We can send an email to the Llama Admin an ask advice.
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  #304  
Old January 4th, 2010, 05:11 PM
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

I am the emergency Admin for D+G...I am going to set it back 24 hours until someone takes control and has a definitive plan.
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  #305  
Old January 4th, 2010, 06:06 PM
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

Can we turn off the timer until we get that plan?
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  #306  
Old January 4th, 2010, 07:45 PM

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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

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Originally Posted by GrudgeBringer View Post
I am the emergency Admin for D+G...I am going to set it back 24 hours until someone takes control and has a definitive plan.
Rolling back the turn is not enough? It seems easy and Llama has an option to do that. Or the problem is that is not so easy and there are other complications? It's the first time I see this problem so sorry if my questions bother you.
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  #307  
Old January 4th, 2010, 07:56 PM
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

Guys,

Here is the problem, if we turn the timer 'off' or we keep vacillating on this, we are going to start losing players OR they will not see when we are starting and THEY will stale the next time and we will NEVER get this going.

thejeff is probably the most knowledgeable on this and I for one trust his judgement on what we should do.

IF we want to redo the turn agian then so be it, but we have to address the 2 nations that have already turned the NEW redone turn in. So they will have to delete the 2h files or whatever it is we do and go from there.

Its my expieriance that the longer we wait on this the more people will lose interest and drift away.

So, whatever it is you want to do, lets do it by tomorrow evening...Please.
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  #308  
Old January 4th, 2010, 08:07 PM

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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

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Originally Posted by GrudgeBringer View Post
Guys,

Here is the problem, if we turn the timer 'off' or we keep vacillating on this, we are going to start losing players OR they will not see when we are starting and THEY will stale the next time and we will NEVER get this going.

thejeff is probably the most knowledgeable on this and I for one trust his judgement on what we should do.

IF we want to redo the turn agian then so be it, but we have to address the 2 nations that have already turned the NEW redone turn in. So they will have to delete the 2h files or whatever it is we do and go from there.

Its my expieriance that the longer we wait on this the more people will lose interest and drift away.

So, whatever it is you want to do, lets do it by tomorrow evening...Please.
+ 1
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  #309  
Old January 4th, 2010, 09:27 PM

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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

Just tuning in here as my dismal position in this game has lessened my interest.... although I have my capital again albeit the former occupant removed some of the important buildings I don't have much knowledge about rollbacks but something seems seriously broken about the *feature*. Anyway, I'm fine how ever it gets resolved and will continue to make life harder for my enemies and easier for my friends.
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  #310  
Old January 4th, 2010, 09:40 PM
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

--excerpted from Thus Spake Puppet: Divine Servant of Vano

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