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A different take on EA Pangaea – CBM 1.6 - .com.unity Forums
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Old February 3rd, 2010, 12:32 AM

LumenPlacidum LumenPlacidum is offline
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Default Re: A different take on EA Pangaea – CBM 1.6

Awww, I guess I waited too long to finish up my ideas on EA Pan. Well, I do have one thing to mention about the troops. Revelers are nightmarish. A reveler, once berserk and given Protection by a dryad is 15 HP, Prot 16, Enc 4, Def 10, which hits with 2 attacks at skill 15 each dealing 18 damage, then 15 damage. Three per square. One needs an awful lot of defence to prevent all those hits (the last one from a square is effectively at attack skill 37) and an awful lot of protection to make 18 damage hits meaningless. Awe is useless. Fear is useless. These guys want nothing more from life than opportunities to shove a hoof down some poor bastard's throat, then dance around wearing his esophagus as a sock.

Of course, centaurs are also very good, but there are three key differences. One, centaurs have shields. Yeah, they're vital for the fact that they can handle archers much more readily. Two, revelers are cheaper. 14 gold versus 40 gold per unit is a HUGE difference to the ever-gold-hungry Pangaea, especially since you really want to scrimp and save in the beginning to get another fort or two. Third and finally, revelers are six awesome attacks per square instead of four. Centaurs clear a square of enemies pretty reliably with four attacks, but revelers almost always obliterate whatever they're facing.

If you're willing to focus more on the revelers, then you gain a little bit in terms of bless flexibility. I realize you're not going for a big bless anyway, but pangaea wants those pretender points in so many places that sometimes having a couple paths at 3 instead of 4 is some welcome slack.

Give reveler expansion parties a shot, with a couple centaurs to screen from archers. You won't be disappointed.
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