.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Star Legacy Development Group > Star Legacy

Reply
 
Thread Tools Display Modes
  #1  
Old March 27th, 2010, 11:25 AM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: Ship Talk

Complex combat play, leads to less playing enjoyment. Especially when you have to design them. You start the game with "maybe" some default ships and then spend the rest of your time designing them! No fun there. If you want to design ships with arcs and such, then I believe you will turn a lot of players off of the game. KISS rules are now in effect...
Reply With Quote
  #2  
Old March 27th, 2010, 08:32 PM

jars_u jars_u is offline
Sergeant
 
Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
jars_u is on a distinguished road
Default Re: Ship Talk

Quote:
Originally Posted by Xrati View Post
...Especially when you have to design them. You start the game with "maybe" some default ships and then spend the rest of your time designing them! No fun there...KISS rules are now in effect...
I'll start by saying again that I certainly both understand and appreciate the need to balance things for the sake of game play/fun/entertainment and certainly KISS rules play a part of that.

But I totally disagree in the respect that designing ships is no fun. While combat is only 1 of the big 4 "eXplore, eXpand, eXploit, and eXterminate" - to me the other three only prop up my ability with technology and resources to better blow things up with. Yes, Virginia there is a Santa Claus - and I am biased towards the one that packs heat.

Ship design was always one of my most favorite aspects of SE4 and most certainly of SE5 - what I did find to be lacking in fun area was the management of both ships and ships designs (upgrades) which could use some KISS treatment.

Speaking only in the sense of general game play ideas and pipe dream wants I would like to see capital ships take a much larger significance (firing arcs being a portion of that) and be far fewer in number then normally portrayed in most games - making both ship design and smaller ships more critical to game play.
Reply With Quote
  #3  
Old March 28th, 2010, 11:32 AM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: Ship Talk

Building your ships IS fun. BUT when you have firing arcs involved it becomes a greater strain on those players who don't care for such detail. The game has to appeal to the masses ($$$) and with that in mind, like all other things for general use they get dumbed down. The game will not sell on firing arcs or not. It will sell on playability for all level players. Modability will keep it from becoming boring and add new challanges.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.