.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old May 2nd, 2010, 06:37 AM
Globu's Avatar

Globu Globu is offline
Corporal
 
Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
Globu is on a distinguished road
Default Re: Problem with sprite editing

Aside from being too smooth? Well, like I said, the first thing *I* would do is find a sprite that can serve as a good example. It may or may not be perfect, but, say, I randomly found 0910_king_of_magma. Then I'd compare what I have to it, and note that the flames in the example sprite tends to use high contrast, not get too dark, and at least some semi-clean lines (again, too much smoothness tends to not fit in right). So I'd pick out some lines of flame and reinforce them, like you can see in the top left section of the flames in the 0910 sprite.

Like I said, I'm not hanging myself out there like an expert. Just giving asked-for feedback and sharing tips I've found useful in my own learning process.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.