Re: Endgame Diversity Mod - Lategame summons, released at last!
Thanks for the (pasted) comments guys.
Firstly, I gave the Cyclops and Asynja powerful magic largely on thematic grounds, and to make them viable alternatives to Tartarians. The fact of the matter is I haven't played the end game for a year or so, and shockingly enough have never fully explored the full potential of Tartarians. Er, I guess you could argue that makes me a bad person to make this mod! In any case it makes such feedback very valuable.
With regard to the cyclops - options are:
- Reduce his Earth magic by 1
- Make him more expensive
- Make him harder to summon
- Increase the magic of the Elemental Royalty by 1 (I have long thought this should be done anyway, but perhaps it's outside the scope of this mod?)
Similar options apply to the Asynja. Maybe I could reduce or eliminate her access to Earth magic, so she can't cast Rain of Stones? Seems to me a straight air mage is not such a threat.
Also, forgive my failing memory, but isn't high earth and air access quite common on Tartarians? I would like Earth and Air summons to be better for those paths than death summons.
Finally, I'm considering adding glamour to the Asynja, if I can. Does that sound monstrously overpowered?
I have a new version pretty much done, but it can wait for some additional feedback, so now is an excellent time for people to offer their thoughts. Thanks!
PS Gregstrom, I didn't understand your post. Maybe I am displaying tragic incomprehension, but who is being sarcastic?
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