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Old July 7th, 2010, 02:27 PM
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Default Re: Combat Mechanics

Thanks for the encouragement!

As a side note, Nick (SJ) and I were just discussing a "tactical points" system - I suppose it could be considered similar to those found in some newer RPG's? - where in addition to a time cost, every command has a "tactical points" cost, where tactical points are generated by things like crew and computer systems, and gradually regenerate over time. I was thinking that crew would regen faster, but computers would store more, so crewed ships would be more flexible than computer-controlled ones, but have less endurance for sustained combat!
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