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Originally Posted by Soyweiser
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Originally Posted by Zeldor
your unique and greatly efficient ad campaigns
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I see what you did there.
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Actually he showed that he is still missing some major points. Advertising/shelfware vs publicity/distribution. Everything has its pros and cons but the advertising route is not great for indies and niche.
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I'm actually a bit interested, Dom3 seems to be on sale fairly recent right? But only for a small amount (like 10%). Does this bring in more sales?
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They have said in the past that it didnt. Or at least not nearly like people think it might.
They also offer other price breaks which can be used in connection with sales. Such as for American military (which I use often) or for students worldwide. Both of those allow another 10% break.
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I keep forgetting Dom3 has music. I was bothered so much by it that I turned it off.
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Any music can get old. Ive had Dom3 since mid-2004 and play it often. Nothing could survive that!
Except (as I often mention in beta and game programming groups) new games should take a look at Fractal Music. Very little programming overhead and each nation, player, style, and time into each game could have its own musical flavor. Some musician/programmer should get good at that and start joining beta groups!