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  #1  
Old March 26th, 2011, 12:00 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Germans. Experience with using infantry guns?

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Originally Posted by Griefbringer View Post
Compared to 8 cm mortar, the main differences that 7.5 cm infantry gun provides is better range but lower lethality.

Thus for the close support of the infantry companies (ie. engaging targets in their vicinity) the mortars tend to be better. However, for countering enemy support assets (howitzers, mortars, AA-guns) located at the far end of the map, you will probably need the extra range of the infantry guns.

Then there are those 15 cm infantry guns - pure nastiness! However, historically there tended to be only two per infantry regiment.
15cm things have too few ammo to make an impact(especially if you only have 1 or 2) and having ammo carriers around for them would be the path to overkill...
I try to avoid having anything other than company mortars in my core, if i'm battalion sized, i get some AT and extra mortar for core units, but most arty(and some ATG) comes in as support...
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Old March 26th, 2011, 01:02 PM

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Default Re: Germans. Experience with using infantry guns?

I am bad at forgetting to buy support, hence why I have things in my core force (tanks, arty) that don't belong there proper
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Old March 27th, 2011, 06:42 AM
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Default Re: Germans. Experience with using infantry guns?

Make a buylist, i like having these as support so they won't add up experience raising my core value
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Old March 27th, 2011, 10:06 AM

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Default Re: Germans. Experience with using infantry guns?

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15cm things have too few ammo to make an impact(especially if you only have 1 or 2) and having ammo carriers around for them would be the path to overkill...
True, they only get 25 HE rounds (later changed to 20 HE and 5 HEAT), which means you only get so many salvoes before needing ammo resupply. But they are still quite potent against on-board artillery (at least if not dug in).

From 1940 onwards there is also a self-propelled version available, but it comes with even less ammunition.

Another interesting artillery piece in the early war is the 10.5 cm recoilless rifle (available for FJg from June 1940 onwards). It has a powerful HEAT round for anti-tank work, and can also be used for indirect fire with the same effect as a mortar. Drawback is again the limited ammo supply. But these can be a ton of fun to play around with, based on my experience.
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Old March 27th, 2011, 04:16 PM

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Default Re: Germans. Experience with using infantry guns?

Yeah, might be a useful counter battery option.

Interesting on the FjG gun. I don't have any para's but once I get to fight in the west, I'll probably buy a company or so in support for a battle, so I'll make it a point to try it out.
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Old March 27th, 2011, 07:52 PM
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Default Re: Germans. Experience with using infantry guns?

[quote=Griefbringer;774160]
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Originally Posted by iCaMpWiThAWP View Post


Another interesting artillery piece in the early war is the 10.5 cm recoilless rifle (available for FJg from June 1940 onwards). It has a powerful HEAT round for anti-tank work, and can also be used for indirect fire with the same effect as a mortar. Drawback is again the limited ammo supply. But these can be a ton of fun to play around with, based on my experience.
You know,, i've played quite a few battles useing FJg's and never knew about that paticular recoiless,seems like a very useful item to AB ops
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Old March 28th, 2011, 04:52 AM
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Default Re: Germans. Experience with using infantry guns?

[quote=gila;774203]
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Another interesting artillery piece in the early war is the 10.5 cm recoilless rifle (available for FJg from June 1940 onwards). It has a powerful HEAT round for anti-tank work, and can also be used for indirect fire with the same effect as a mortar. Drawback is again the limited ammo supply. But these can be a ton of fun to play around with, based on my experience.
You know,, i've played quite a few battles useing FJg's and never knew about that paticular recoiless,seems like a very useful item to AB ops
Could be, but it's kinda hard to drop things-that-can't-start-shooting-as-soon-as-they-land in a battle, as you probably lack a protected DZ, but maybe if you drop them a few turns after the main(or scout) force lands it would be of great use
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