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October 10th, 2011, 08:21 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Thanked 120 Times in 93 Posts
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Re: Your Top 10 Super Combatant Builds
Of course, shatter and opposition are a nice counter for this tactic. e3 and s3. But they have low range. Your golem has only 12 mr. But it is a nice tactic. If you do not have earth or astral, it is going to be hard to beat.
Actually, because you only need to go up the constr research tree, it is a superb tactic.
Last edited by Soyweiser; October 10th, 2011 at 08:33 AM..
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October 16th, 2011, 10:26 AM
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Sergeant
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Join Date: Dec 2009
Posts: 329
Thanks: 33
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Re: Your Top 10 Super Combatant Builds
Quote:
Originally Posted by Soyweiser
Of course, shatter and opposition are a nice counter for this tactic. e3 and s3. But they have low range. Your golem has only 12 mr. But it is a nice tactic. If you do not have earth or astral, it is going to be hard to beat.
Actually, because you only need to go up the constr research tree, it is a superb tactic.
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The other obvious option is a fatigue kill. A bunch of Stellar Cascades could probably do a lot, if the mages involved decided to cooperate, and the same can be simulated with the lightning spells. Then there is Charm, though I don't recall the Charm-Mindless interaction off the fop of my head. Still, even with that up these things are comparatively cheap, and really quite nasty.
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October 16th, 2011, 11:19 AM
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General
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Join Date: Oct 2007
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Re: Your Top 10 Super Combatant Builds
Siege Golems are actually immune to all elements and poison, so the lightning isn't a problem for them. They're reasonably resistant to fatigue spells as well with that much protection, but of course it could still eventually drop them and stellar cascades spam will kill just about anything in sufficient volume. I would actually be more afraid of something stupid like Swarm though.
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October 16th, 2011, 11:59 PM
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Sergeant
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Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
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Re: Your Top 10 Super Combatant Builds
Quote:
Originally Posted by rdonj
Siege Golems are actually immune to all elements and poison, so the lightning isn't a problem for them. They're reasonably resistant to fatigue spells as well with that much protection, but of course it could still eventually drop them and stellar cascades spam will kill just about anything in sufficient volume. I would actually be more afraid of something stupid like Swarm though.
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Right. Duh. I knew about the immunities too, and somehow just spaced it. As for Swarm, I really wouldn't be surprised if that worked decently. Then there are the various immobilization spells, and of course, the banishment spells. Alternately, just hit them with Gifts from Heaven a few time, as 150 damage hits are the sort of thing that renders protection largely irrelevant.
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