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Old December 29th, 2011, 12:46 AM
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Soyweiser Soyweiser is offline
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by JonBrave View Post
Quote:
Originally Posted by Soyweiser View Post
So CoE3 will have good moddable AI then?
Ummm, define good?
Reacts to all player actions. Uses intelligent moves, and not just a large random generator (ps, a large random generator can work, if you just log which results worked and which didn't). Detects cheesy anti AI moves and counters them. etc.

Ow right, you wanted to bait me into trying to define something that could not be defined, amirite?
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Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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