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Old January 4th, 2012, 11:00 PM
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Samhain Samhain is offline
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Default Re: Conceptual Balance Mod 1.84

This issue, Ember Lords failing to move, has only happed with Ember Lords and only when moving two provinces the same turn. They always succeed when moving 1 province. It has happened several times now including two occasions when the Ember Lords were moving along with other units. In those instances, the other units succeeded to move, only the Ember Lords failed. I have experienced the failure to move issue Llamabeast mentioned in the past. But, when I have, it has always affected all the units in that province making the same move. So, it seems different here to me.

I have also experienced another bit of strangeness, at least to me. A Zmey equipped with a Lycantropos Amulet, Girdle of Might, and Amulet of Antimagic has dropped afflictions during combat. It started the conflict with a chest wound. It then was also blinded. It next dropped the chest wound. Then, blindness changed to lost an eye. Furthermore, it was either regenerating health at much too high a rate or occasionally receiving negative damage. I'm not sure which.

I can provide the log.txt of the Zmey fight along with the trn and 2h files if you are interested.
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Old January 5th, 2012, 01:31 AM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod 1.84

Okay, to explain this I should start by saying that zmey have three shapes, and you have to kill all of them in order for the zmey to die. The reason that the afflictions kept changing is because a unit that changes shape has a chance to heal its afflictions by changing to the new form. So this is not unexpected. The way the health was changing on the zmey is also easily explained by this mechanic. When a unit with multiple shapes dies and changes to the new form, its health bar is refilled. The negative damage numbers that you see popping up are just a side effect of the transformation, and also are expected to be there. So while it may look a little funny, that's how it's supposed to work.
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