|
|
|
|
 |

January 28th, 2012, 03:43 AM
|
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: am i just a really bad player...
It doesn't have to be summoning per say. Any means of gem use will help significantly. Creating gear for commander units to use or casting spells with gem requirements can be tremendously helpful. If you want to try a summons-based strategy, agartha has nice elemental summons that are easy to research and should be very effective against the AI. Atlantis and kailasa are probably the best examples of commanders-with-items nations available to you, though arco can do that too. Arco is primarily about mage communions though. Marverni is a pretty tricky race to play, especially against AI hordes. That's probably the one that'd be hardest to win against impossible AIs with without significant battle magic.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|

January 30th, 2012, 03:51 PM
|
|
Sergeant
|
|
Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
|
|
Re: am i just a really bad player...
Quote:
Originally Posted by rdonj
It doesn't have to be summoning per say. Any means of gem use will help significantly. Creating gear for commander units to use or casting spells with gem requirements can be tremendously helpful. If you want to try a summons-based strategy, agartha has nice elemental summons that are easy to research and should be very effective against the AI. Atlantis and kailasa are probably the best examples of commanders-with-items nations available to you, though arco can do that too. Arco is primarily about mage communions though. Marverni is a pretty tricky race to play, especially against AI hordes. That's probably the one that'd be hardest to win against impossible AIs with without significant battle magic.
|
Arcocephale is tricky in the demo - the level 4 cap for magic really hurts communions, and they aren't exactly easy anyways. Agartha is probably the easiest nation to win with, given that they have commanders that are only a few items away from very heavy thug territory, if not actual SCs.
|

January 30th, 2012, 05:34 PM
|
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: am i just a really bad player...
Oh, it only goes up to level 4? I thought you could get to 6 :/ That makes things pretty rough, yes.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|

February 1st, 2012, 02:20 AM
|
|
Sergeant
|
|
Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
|
|
Re: am i just a really bad player...
Quote:
Originally Posted by rdonj
Oh, it only goes up to level 4? I thought you could get to 6 :/ That makes things pretty rough, yes.
|
There are a lot of very useful spells for Arco that are completely cut off. Mind Hunt, for instance, is among the best spells Arco has access to. Moreover, Arco's healers support use of it, and as such Arco probably uses it better than any other nation. Under a 6 cap, it is a viable useful spell - under a 4 cap, it is locked away entirely.
|

February 5th, 2012, 06:12 PM
|
|
Second Lieutenant
|
|
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
|
|
Re: am i just a really bad player...
Regarding AI opponents:
Quantity of AI opponents is a major factor. If you're playing against 2 or 3, with superior tactics you can wear them down and then start moving into their territory and taking over. But if you're playing against 6 or 9, if you demolish an AI opponent, you find one of his rivals moves in. Pound him, and the first has grown in strength to take over. Actually expanding is *very* difficult; you will find yourself spending most of your time fending off his offenses.
Focus your efforts on preserving your forces while demolishing his; don't waste troops trying to defend territory when a larger AI force shows up. Retreat, smash it when your forces have concentrated, then move back.
BTW, if you're playing the demo, you're at a huge handicap. You can't go thugging with research 4 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|