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January 30th, 2012, 07:28 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Scales for the Jomon in CBM 1.92
P3G3L3Mg1 is my standard scales build, using temperature extreme of choice 3 to offset, and i've used everything from O3 to T3. I would definitely go scales on Jomon. Its worth noting that P and G are very good in CBM 1.9x.
Lord of Plenty or other gem-producing commanders are great for Jomon.
A pretender with specifically tailored magic to make use of key spells can also work.
Pure scales is perfectly playable for Jomon. (O3 and possibly taking Mg3 or dropping the temperature scale entirely).
I would not take a generic rainbow (you get plenty good magic diversity). I rarely take an awake SC (too much invested in the early game).
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January 30th, 2012, 08:38 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: Scales for the Jomon in CBM 1.92
So, scales are really important, Bless is less important, and diversity is not as necessary.
What about this
Lord of Plenty
4 Earth/4 Astral
Dominion 6
T:3
P:3
H:3
G:3
L:3
M:1
I can build many units with my production.
The awake Lord of Plenty can produce gems for me, and act as a research, and later produce some of the better magic items there are. I get a minor bless for my sacreds to boot.
I can trade my lord of Plenty for a Lady of Fortune, and build an army I can take under the sea (50 Samurai might do it).
Quick question = What determines how many gems and what kind the lord of plenty produces. All I seem to get in 6 turns against the AI is Earth and Astral.
Last edited by legowarrior; January 30th, 2012 at 09:00 PM..
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January 30th, 2012, 10:09 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
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Re: Scales for the Jomon in CBM 1.92
Quote:
Originally Posted by legowarrior
So, scales are really important, Bless is less important, and diversity is not as necessary.
What about this
Lord of Plenty
4 Earth/4 Astral
Dominion 6
T:3
P:3
H:3
G:3
L:3
M:1
I can build many units with my production.
The awake Lord of Plenty can produce gems for me, and act as a research, and later produce some of the better magic items there are. I get a minor bless for my sacreds to boot.
I can trade my lord of Plenty for a Lady of Fortune, and build an army I can take under the sea (50 Samurai might do it).
Quick question = What determines how many gems and what kind the lord of plenty produces. All I seem to get in 6 turns against the AI is Earth and Astral.
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The gems a pretender produces are hard-coded. No matter what paths a Lord of Plenty has, he'll only ever produce 1 astral and 1 earth a turn. Still, that's pretty good because the only pretender that produces more types of gems is the Lord of Rebirth who creates 1 earth, 1 nature and 1 death/turn.
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January 30th, 2012, 10:51 PM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Scales for the Jomon in CBM 1.92
I went for a master lich with f2 and d4 in a game I'm playing...
Good scales too...
I'm happy with it... 
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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January 31st, 2012, 06:01 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Scales for the Jomon in CBM 1.92
Quote:
Originally Posted by shatner
The gems a pretender produces are hard-coded. No matter what paths a Lord of Plenty has, he'll only ever produce 1 astral and 1 earth a turn. Still, that's pretty good because the only pretender that produces more types of gems is the Lord of Rebirth who creates 1 earth, 1 nature and 1 death/turn.
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Well, not hard coded, mods can change the amounts of gems units give. But it is static and only depends on the unit type.
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