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Scales for the Jomon in CBM 1.92 - .com.unity Forums
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  #1  
Old January 30th, 2012, 07:28 PM
Squirrelloid Squirrelloid is offline
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Default Re: Scales for the Jomon in CBM 1.92

P3G3L3Mg1 is my standard scales build, using temperature extreme of choice 3 to offset, and i've used everything from O3 to T3. I would definitely go scales on Jomon. Its worth noting that P and G are very good in CBM 1.9x.

Lord of Plenty or other gem-producing commanders are great for Jomon.

A pretender with specifically tailored magic to make use of key spells can also work.

Pure scales is perfectly playable for Jomon. (O3 and possibly taking Mg3 or dropping the temperature scale entirely).

I would not take a generic rainbow (you get plenty good magic diversity). I rarely take an awake SC (too much invested in the early game).
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  #2  
Old January 30th, 2012, 08:38 PM

legowarrior legowarrior is offline
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Default Re: Scales for the Jomon in CBM 1.92

So, scales are really important, Bless is less important, and diversity is not as necessary.

What about this

Lord of Plenty
4 Earth/4 Astral

Dominion 6
T:3
P:3
H:3
G:3
L:3
M:1

I can build many units with my production.
The awake Lord of Plenty can produce gems for me, and act as a research, and later produce some of the better magic items there are. I get a minor bless for my sacreds to boot.

I can trade my lord of Plenty for a Lady of Fortune, and build an army I can take under the sea (50 Samurai might do it).

Quick question = What determines how many gems and what kind the lord of plenty produces. All I seem to get in 6 turns against the AI is Earth and Astral.

Last edited by legowarrior; January 30th, 2012 at 09:00 PM..
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  #3  
Old January 30th, 2012, 10:09 PM

shatner shatner is offline
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Default Re: Scales for the Jomon in CBM 1.92

Quote:
Originally Posted by legowarrior View Post
So, scales are really important, Bless is less important, and diversity is not as necessary.

What about this

Lord of Plenty
4 Earth/4 Astral

Dominion 6
T:3
P:3
H:3
G:3
L:3
M:1

I can build many units with my production.
The awake Lord of Plenty can produce gems for me, and act as a research, and later produce some of the better magic items there are. I get a minor bless for my sacreds to boot.

I can trade my lord of Plenty for a Lady of Fortune, and build an army I can take under the sea (50 Samurai might do it).

Quick question = What determines how many gems and what kind the lord of plenty produces. All I seem to get in 6 turns against the AI is Earth and Astral.
The gems a pretender produces are hard-coded. No matter what paths a Lord of Plenty has, he'll only ever produce 1 astral and 1 earth a turn. Still, that's pretty good because the only pretender that produces more types of gems is the Lord of Rebirth who creates 1 earth, 1 nature and 1 death/turn.
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  #4  
Old January 30th, 2012, 10:51 PM
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Bwaha Bwaha is offline
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Default Re: Scales for the Jomon in CBM 1.92

I went for a master lich with f2 and d4 in a game I'm playing...

Good scales too...

I'm happy with it...
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  #5  
Old January 31st, 2012, 06:01 AM
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Soyweiser Soyweiser is offline
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Default Re: Scales for the Jomon in CBM 1.92

Quote:
Originally Posted by shatner View Post
The gems a pretender produces are hard-coded. No matter what paths a Lord of Plenty has, he'll only ever produce 1 astral and 1 earth a turn. Still, that's pretty good because the only pretender that produces more types of gems is the Lord of Rebirth who creates 1 earth, 1 nature and 1 death/turn.
Well, not hard coded, mods can change the amounts of gems units give. But it is static and only depends on the unit type.
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