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February 7th, 2012, 02:44 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: MA: Jomon: The Courts of the Ryu - Looking for insight
Quote:
Originally Posted by legowarrior
Update2!
Sites
Enclave of the Ryu - 2 Water,
Imperial Shrine - 1 Air, 1 Nature, 1 Earth
Castle Units - Order of cost
Ashigaru Spearman (Yari)- Same is later era
Ashigaru Bowmen (Shortbows) - Similar to bandits without stealth
Wokou - No-Dachi, Leather Cuirass, Jingasa
Attendent (Naginata) - Similar Stat to later era Samurai but with less protection (Jingasa instead of Kabuto)
Attendant (Katana) - Same as a above
Samurai Archer - Similar stat to O-ban or Go-Hatamoto, but with the weapons and armor of the Samurai Archer.
Samurai Cavalry - Same Stat line of Cavalry but with Samurai Armor instead of heavy samurai armor. (Might do an archer version, but mount archery comes later in the history of Japan)
?Onni-Bushi - Naginata, Samurai Armor, Jingasa, Immune to Seduction, Patrol Bonus. High Morale, but everything else is basic. Build them to patrol a region. Female units that existed.
Shrine Units - everywhere
None
Underwater units
Shrimp Soldier - Same as later era
Shark Warrior - Same as later era
Capital specific
Enclave of the Ryu (Site)
Shark Warriors - Same as above
Imperial Shrine (Site)
?Miko - Sacred Bow (double damage to Undead and Demons) Imperial Robe, Jingasa,
Castle Leaders
Gokenin - Same as later era, but without heavy samurai armor, and with longbow.
Mounted Gokenin - Same as later era but without heavy samurai armor
?Jito - Wakizashi, Ashigaru Armor, Jingasa, Weaker, decent leader with patrol bonus. Like the Eunuch, but with all parts attached
Shugo - Better version of the Mounted Gokenin.
?Wokou Captain - Same as the unit. Decent Leader (40) and has sailing and 25% of Air and 25% of Water (7/16 chance of a magic user, 1/16 chance of having both)
Shrine
Monk of the five folds - As a the later eras
Laboratory
?Shugenja - Same as later era!
Onmyo-ji - Same as later era, but younger, and maybe a better chance of predicting events. I don't know.
Shrine/Laboratory
?Envoy of the Ryu - Holy 1, Water 1, +1 FAWEN. Amphibious and can take 10 units underwater. Basically a cool priest of water, with some magic.
Underwater
Ryujin - Same as later era
Crab General - Same as later era
?Envoy of the Ryu - Same as above
Capital Specific
Enclave of the Ryu
Ryujin - Same as above and the later era
Imperial Shrine
Saigu - H2, 1 Earth, 1 Air, 1 Nature, +2 FAWEN, Immune to Seduction, movement 1, ?Reduces Unrest?
Female relatives of the Emperor, chosen to be trained as priests.
Spells available -
Summon Karasu Tengu
Ambush of Tigers
Summon Konoha Tengus
Contact Dai Tengu
Contact Nushi
Contack Kitsune
Contact Jigami
Contact Mori-no-kami
Sommun Ujigami
Contact Kaijin
Contact Tatsu
Summon Kenzoku
Summon Goz Mezu
Contact Yama-no-kami
Teaching Sign
Fear-not Sign
Welcome Sign
Earth-Touching Sign
Meditation Sign
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So, the change is that the Seigu that she reduces unrest of the province she is in. Not by much though. Is there an ability like that already we could use?
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February 7th, 2012, 03:06 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
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Re: MA: Jomon: The Courts of the Ryu - Looking for insight
Quote:
Originally Posted by legowarrior
So, the change is that the Seigu that she reduces unrest of the province she is in. Not by much though. Is there an ability like that already we could use?
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Sure, there is #incunrest. Give it a negative value and it will decrease unrest in that province by that amount each month. To give you a basis for comparison, the Lady of Love pretender has #incunrest -25, the Jade Emperor has #incunrest -10, whereas LA Bogarus' Skopets have #incunrest 20 (generating 20 unrest/turn). For a cap-only mage, I'm guessing something like #incunrest -3 or -4 would be appropriate.
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February 7th, 2012, 03:13 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
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Re: MA: Jomon: The Courts of the Ryu - Looking for insight
If you don't already have it, the latest modding manual has probably 99% of the info you'll need for this mod. I also strongly recommend you make a copy of the .dm file for CBM1.92 and tinker with it if you haven't modded before, just to get a feel for what does and doesn't work. Modding Dom3 is surprisingly easy for most things but requires exacting attention to detail. And for everything that isn't easy, it's almost completely impossible.
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