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  #1  
Old March 22nd, 2012, 12:06 PM

elmokki elmokki is offline
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Default Re: UnitGen - Random nations with procedural sprites!

http://koti.kapsi.fi/elmokki/dom3/unitgen/...gen_22_3_12.zip

- Funky mage stuff. I'll probably work on the shapeshifting stuff next and then move to funky sacred stuff.
- Elites aren't generated anymore, but instead rather basic sacreds are. They get magic weapons, but it's too common right now. Some magic weapon effects - those that entangle - and maybe fears should be ranged only or limited shot weapon only. Sacreds don't ever dual wield or get magical bonus weapons either, that'll need a fix too.
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Old March 22nd, 2012, 05:33 PM

elmokki elmokki is offline
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Default Re: UnitGen - Random nations with procedural sprites!


The Black Harbingers of Ermgard have learned to cheat death. Alas, their mastery over death is not sufficient - they can hold on to the mortal world only until they have avenged their deaths (ie until battle ends)


The Azure Priors of Helder are able to turn into horrible beasts of the depths. In this form their affinity with water magic increases, but they lose power in all other magic paths (the unit in picture happened to get a water random)


The Divine Elders of Kongtala are able to travel fast in their fearsome turkey form. This does not hamper casting.


Bavarainean Keepers have mastered death. Their foul magics will raise them as ghouls upon their deaths, but this works only once - if the keepers are slain again, they will stay dead (this might be overpowered, it gives +30g cost now though)

Other forms currently implemented include: devil, frost fiend, great bear, wolf, werewolf, jaguar, and winged monkey. It's very easy to add these from .txt files.
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  #3  
Old March 26th, 2012, 06:54 PM

elmokki elmokki is offline
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Default Re: UnitGen - Random nations with procedural sprites!



kianduatha also made a good pile of weapon effects, stat filters and shapeshifts
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  #4  
Old March 27th, 2012, 01:43 PM

elmokki elmokki is offline
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Default Re: UnitGen - Random nations with procedural sprites!

http://koti.kapsi.fi/elmokki/dom3/un...en_27_3_12.zip

Hoburgs with archers, priests, mages, infantry and cavalry, good pile of tweaks and some extra stuff for sacreds and mages by kianduatha.
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  #5  
Old April 3rd, 2012, 08:20 AM

elmokki elmokki is offline
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Default Re: UnitGen - Random nations with procedural sprites!

http://koti.kapsi.fi/~elmokki/dom3/u...gen_3_4_12.zip

- Caelians as a race
- Scouts/Spies/Assassins (pretty basic though.)
- Fixes and tweaks to various things as usual.
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