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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old April 23rd, 2012, 11:12 AM

Metalder Metalder is offline
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Default Re: Clandestine Nation idea

Quote:
Originally Posted by legowarrior View Post
Why am I getting a Indiana Jones and the Temple of Doom feeling here?
Yeah, I liked that movie. lol

I'm thinking commanders like "Puppet King" and possibly references to late era Ulm might be appropriate. This should be a late era mod.

I never thought there would be no capital (I never thought such a mod was even possible), and yes, blood sacrifice seems appropriate for the mod.

Only issue is what this "conspiracy theory" nation is about. I'm thinking something involving a previous pantokrator who tried to take over the world before, failed, got banished, escaped, and now seeks to take over the world again but doesn't dare use strong-arm tactics a second time... at least not directly.

As for summons... I'm not sure what those may be. I'd like to consider some sorta original demons, but I'm not sure I have the real-life time to make a decent set of pics. Some heretic units might be useful, though, if they are used correctly. I'm thinking "demagogue" as a name for such a unit.

Last edited by Metalder; April 23rd, 2012 at 11:28 AM..
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Old April 23rd, 2012, 11:30 AM

Serfinus Serfinus is offline
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Default Re: Clandestine Nation idea

if you have an idea for a sprite, but dont have the time to do it i will gladly help you
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