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Old November 7th, 2012, 12:14 AM
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Rosollia Rosollia is offline
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Default Re: Bridge Mod

You have some method of automating the zoom level creation process? You could use Virtual PC 2007 to install that Win98.

I have played around with the terrain files but I did the zoom levels manualy using Paint.NET. While resizing I used the Resampling method "Nearest Neighbor" to avoid the edge smoothing that the other methods apply.

The standard SHP image size is 89x89 pixels for zoom level Z4. So from that you make the other zoom levels smaller folowing the formula below:
Z4 = 89x89 pixels (100%)
Z3 = 80x80 pixels (90%)
Z2 = 58x58 pixels (65%)
Z1 = 40x40 pixels (45%)
Z0 = 22x22 pixles (25%)

This can ofcourse be a little bit tedious.
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Old November 7th, 2012, 08:50 AM
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Default Re: Bridge Mod

Quote:
Originally Posted by Rosollia View Post
The standard SHP image size is 89x89 pixels for zoom level Z4. So from that you make the other zoom levels smaller folowing the formula below:

Z4 = 89x89 pixels (100%)
Z3 = 80x80 pixels (90%)
Z2 = 58x58 pixels (65%)
Z1 = 40x40 pixels (45%)
Z0 = 22x22 pixles (25%)

This can of course be a little bit tedious.

.........especially when you get done and realize you forgot level Z5........


Don
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  #3  
Old November 7th, 2012, 09:04 AM
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Default Re: Bridge Mod

Quote:
Originally Posted by Rosollia View Post
You have some method of automating the zoom level creation process? You could use Virtual PC 2007 to install that Win98.
Apparantly, if you create the zoom 4 SHAPE files, then load them into SP I (in it's normal DOS environment, so Virtual PC 2007 will probably not work) using Win95 or Win98, the game will create Zooms 0-3. But you may have to utter the correct incantation during this process

Zoom 5 would have to be manually created just like zoom 4.

Each bridge zoom has 5 normal icons plus 5 destroyed, so for the wood and stone bridges that's 20 icons. For six zoom levels that's 120 icons, so it would be nice if the game would generate 80 of them and even put them and position them in the shape files.

It could be done manually, but like you said it would be tedious. I think that's why I shelved this project the first time.

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