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  #11  
Old May 1st, 2012, 12:45 PM
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GFSnl GFSnl is offline
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Default Re: Red Wood, Burning Forest

Update to v2.5



v2.5

- Boulder Thrower: 20 resources
- Boulder Thrower: Good Leader
- Forest Shambler: Recuperation
- Fire Spout summon is Berserked from start of battle. No longer possible to Hold x5 and stay behind troops order.
- Dryad is able to shape change into an Oak.
- Dryad has 2W2N as magic paths.
- New Shape: Oak. Powerful immobile Dryad form. With enhanced magics and generates a Nature gem each turn. And has 3W2E3N as magic paths.
- Dryad and Oak shape now have Stealthy 30. If you are able to change into a tree at will, it's not that hard to hide from enemies.
- Greater Mossbody now 2W1N plus W gem to cast.
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File Type: rar RedWood v2.5.rar (190.0 KB, 237 views)

Last edited by GFSnl; May 1st, 2012 at 12:54 PM..
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  #12  
Old November 28th, 2012, 07:02 PM
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Default Re: Red Wood, Burning Forest

Update to v2.6

- New Logo. Replaced the ugly overland tree
- Graphical update on some units. Mostly shades and some rogue pixels.
- Fire Flies have forest survival
- Entling 22 -> 24 hp.
- Ents 10 -> 11 prot.
- Only .8 extra Pixie per point PD above 20.
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  #13  
Old December 20th, 2012, 10:37 PM

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Default Re: Red Wood, Burning Forest

I think it would make sense to make the pixie commander an ok magic leader at least. (#OKMAGICLEADER = base 40 magic units) Limiting the pixie commanders to 10 magic beings, when all the recruitable pixies are magic beings, is quite a handicap. Maybe you've looked at this and intentionally made it so, but at my first glance it makes recruiting sacred pixies far more expensive than their gold and resource cost would indicate because I need to recruit a leader for every 10, which is pretty much every turn.

At first I was going to ask why the recruitable Ents have such low HP, but then I realized the intent with the changeshape and I think you've got an awesome concept with an elegant mechanic.

No other mod can compare to your Myconos mod, but this one is brilliant.

Altogether, this is a very entertaining nation. You've really been an inspiration to me.

Last edited by Azriel; December 20th, 2012 at 10:46 PM..
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Old December 24th, 2012, 05:53 AM
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Default

Thank you very much

The reason is that the Pixies got nerfed quite a bit.
They were really over powered and still are very powerful.
Take the Baphomet Pretender with F9S9 and 10 Pixies will rip through most Indies.

So by having them only have 10 Magic leadership it will be at least more costly in terms of gold and in lost research to expand.
Plus I think it's not really Pixie like to have large armies of Pixies.

Later in the game with a little more experience they can command 15 Pixies and the Ents can command some too. But if you really need a lot of magical leadership it's possible for Red Wood to cast "Awake Sleeper".
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