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August 16th, 2002, 05:37 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
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Re: Making oxygen
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Originally posted by dogscoff:
My CO2 race had several ringworlds of their own in other systems, so I made this system my zoo/ museum=-) : the ringworlds were exclusively defended by inferior alien ships & units taken from trades, crew insurrections and planetary invasions. I had oxygen races on one ringworld, hydrogen on another and methane on the third, although the atmos converters never had time to finish their jobs before I had to patch and lost the game=-(
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I did something similar in a recent game; I built a sphereworld near the end, while at war with the Last 3 AI. The Terrans sent a message asking me to abandon some sector, so I responded with a demand for surrender. The little cowards accepted the demand!! So then I had 50 worlds worth of rioting Terrans to deal with. Well, rather than drop troops or build new colonies with happiness facilities I loaded up all the population, weapon platforms, mines and satellites & dumped them on the sphereworld. And then abandoned the old Terran colonies. The fastest way I've found to fill out cargo space and population on a sphereworld... 
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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August 17th, 2002, 10:48 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
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Re: Making oxygen
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You know like we have now for red giants (boy, those systems hurt these old eyes of mine)
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If you should ever happen to try out my Hypermaze mod, I strongly recommend you use the HypermazeLite Version.
Some of the graphics in the "full" Version leave afterimages. 
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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