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  #1  
Old August 22nd, 2002, 09:20 PM
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Default Re: Things we\'d like to see in the next patch

I'd like a filter to hide weapon mounts that aren't allowed on the selected ship size.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #2  
Old August 22nd, 2002, 09:21 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by Spoo:
I'd like a filter to hide weapon mounts that aren't allowed on the selected ship size.
Um, isn't that in the current patch?
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  #3  
Old August 22nd, 2002, 09:43 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Spoo:
I'd like a filter to hide weapon mounts that aren't allowed on the selected ship size.
Um, isn't that in the current patch?
Yes it's on the current patch. I figured that one out in my current game I'm playing. (TDM Mod).
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Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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  #4  
Old August 22nd, 2002, 11:13 PM
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Default Re: Things we\'d like to see in the next patch

Another thing I'd like to see on the next patch. Is for Temp Space Yard facilities be in the same family number as normal Space Yards. In patch one it was like this and you'd just press "Upgrade" and it'd jump to the best Temp Space Yard you had. But not anymore. This can be modded but I'd rather see it as part of the normal game.

Same is true of monoliths and regular miners.
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Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #5  
Old August 22nd, 2002, 11:28 PM
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Spoo Spoo is offline
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Default Re: Things we\'d like to see in the next patch

Quote:
Um, isn't that in the current patch?
Then I guess I'm satisfied.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #6  
Old August 22nd, 2002, 11:40 PM
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Default Re: Things we\'d like to see in the next patch

In the next patch I would like to see the ability to repair allied ships. So I could repair racial tech I gave my partner if it was damaged and he didn't have the ability. Maybe even the ability to build joint ship. An organic tech on a Temporal races warship for ex.

[ August 22, 2002, 22:40: Message edited by: overminder ]
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  #7  
Old August 23rd, 2002, 12:40 AM

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Default Re: Things we\'d like to see in the next patch

My patch wishlist (2 cents worth )

1. I know others have mentioned it, but I'd really like to be able to save default settings for new SP games... maybe we should start a letter-writing campaign

2. Useful satellites (on sectors with planets). Even if the game put 1/4 of the sector's satellite pool at each 'corner' of the planet involved... *anything's* got to be better that parking them in a single lump.

3. The ability to prioritise resource allocation (when you're running at a loss) even on a really coarse level, say between ships facilities and units. If I'm gasping for minerals, I want to get new mining facs Online ASAP.

4. Empire flags on enemy and allied ships. Sometimes it's really hard to spot little teeny grey ships.

5. Mutually exclusive tech trees. This could have all sorts of applications... particularly when giving empires a bit of character, but also as way to add some variation to the endgame.
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