.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old April 25th, 2019, 02:22 AM

chris h chris h is offline
Sergeant
 
Join Date: Apr 2015
Posts: 204
Thanks: 41
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Re: Ammo resupply

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by chris h View Post
Is it possible to stop a unit re-ammoing a weapon? E.g. say it has two MGs slot one has ammo but slot two none. Tried turning of fire for one but it made no difference?
Ammo is resupplied to each weapon in turn, HE ammo, then AP, then SABOT and/or HEAT (if weapon slot 0). Once full, it proceeds to the next weapon slot till weapon slot 3.

So you must wait till weapon 0 is filled up and then weapon 1 will eventually start to get its ammo replenished.
OK so no. In any future upgrade would it be worth or even could it be done that turning of a weapon also stops it from re-arming?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.