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August 26th, 2002, 03:10 PM
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Private
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Join Date: Aug 2002
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Re: Philosophy / Play Style
i play for the fact it stops boredom and helps me concentrate on tactics and strategies to try out when i think them up
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August 26th, 2002, 03:57 PM
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Lieutenant Colonel
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Location: Dundas, Ontario, Canada
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Re: Philosophy / Play Style
Quote:
Originally posted by Gryphin:
Hypothetical Question:
In a 1 human vs AI game
You have Military alliance with a Neutral and a TDM
The TDM starts beattinug up on the Neutral, Ethicaly what should I do?
A) Nothing, it is not my problem
B) Help the TDM because I might as well get some of the spoils
C) Declare war on the TDM because it is the "Right Thing To Do"?
I'll email my decision (and the game), to anyone who would like to see.
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D) Do whatever you feel like because ethics don't apply in a game against the AI only.
Now if it were 2 human players I would think you should break the treatie that you made Last. The player who made the second treaty should have know you already had an MA with the other and that you are bound by it.
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August 26th, 2002, 04:47 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Philosophy / Play Style
Quote:
Originally posted by Gryphin:
Hypothetical Question:
In a 1 human vs AI game
You have Military alliance with a Neutral and a TDM
The TDM starts beattinug up on the Neutral, Ethicaly what should I do?
A) Nothing, it is not my problem
B) Help the TDM because I might as well get some of the spoils
C) Declare war on the TDM because it is the "Right Thing To Do"?
I'll email my decision (and the game), to anyone who would like to see.
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Not B, usually, that's too munchkin. That's my 0.02 kt minerals
Funny tho, B) is pretty much why the US joined up for WWI, hmmm.
Must try sometime to be a rich neutral civilization that aids combatants (trades ships for minerals, etc) and see if I can carve up the galaxy as I see fit by manipulating the AI without actually fighting an offensive war.
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August 26th, 2002, 05:39 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Philosophy / Play Style
Quote:
Originally posted by Gryphin:
Hypothetical Question:
In a 1 human vs AI game
You have Military alliance with a Neutral and a TDM
The TDM starts beattinug up on the Neutral, Ethicaly what should I do?
A) Nothing, it is not my problem
B) Help the TDM because I might as well get some of the spoils
C) Declare war on the TDM because it is the "Right Thing To Do"?
I'll email my decision (and the game), to anyone who would like to see.
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I would choose C, but because it's more fun to fight a fully developped AI empire than just a weak neutral one.
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August 26th, 2002, 06:36 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Philosophy / Play Style
"Historical Note:
I did meet the Neutral first
Option E:
Since the TDM must pass through "My" sytem to get to the Neutral
And since the TDM has co settled My sytem I could break of relations, blockade planets, and send ships to delete the ships attacking the Neutral.
What do you think? A "Limited War" with a specific objecttive?
Map:
*Neutral* -- *Empty* -- *Mine that TDM has Co Settled* -- *Empty* -- > 8 sytem cluster
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August 26th, 2002, 06:59 PM
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National Security Advisor
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Location: Ohio
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Re: Philosophy / Play Style
Limited war against the AI is tough. Once declared they tend to not make peace. You almost have to beat them down to the point where they would surrender if asked before they will accept a peace treaty again.
Geoschmo
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Who I'll be tomorrow is anybody's guess
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August 26th, 2002, 07:36 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Philosophy / Play Style
Quote:
Originally posted by geoschmo:
Limited war against the AI is tough. Once declared they tend to not make peace. You almost have to beat them down to the point where they would surrender if asked before they will accept a peace treaty again.
Geoschmo
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Now that can be fun too. Beat them down, make peace, and try to watch them grow back again. Sometimes they stay friendly, sometimes it's war again -- sooner or later.
Maybe a few gifted large planets of their atmosphere type, a robo-miner base (with no shipyard or destruct component, or their crazy ministers will get rid of it).
'Course, this all happens while you fight the real war against the AI that got itself together early on.
Problem with this peaceful stance, against the default AI is, one they design a shipsize, then only build that size. A few planets can't support even one dreadnought sized ship yard for example. The TDM Modpack AI's seem to use the smaller ship sizes late in the game, however.
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