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September 18th, 2002, 03:34 AM
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Brigadier General
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Re: just one battles per turn
Where to start?
1)Phoenix-D: thanks for the *I* correction.
2)DocShane: Have you tried games like Imperator? That’s where I “cut my teeth”. Supremacy, StarFire, Axis and Allies, the list goes on and on.
3)I agree with DocShane’s point that “Most of these games assume turns Lasting seconds or minutes. Only one attack could reasonably be accomplished within that period.” That to me seems to be a point we are all missing. The fact is each turn of SE IV assumes one month, err I assume it does anyway. Is this in any of the documents? In one month a fleet can accomplish a lot. Even a fleet constrained to sailing on water could do a lot in 30 or so days, much less sailing in space.
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September 18th, 2002, 06:49 AM
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National Security Advisor
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Re: just one battles per turn
"1)Phoenix-D: thanks for the *I* correction."
Any time
In case you somehow missed it, and didn't get that I was being a sarcastic overly-detailed person:
I was refering to the fact that any object is moving at %C at any given time, including myself. (The I, the * being empathis)
Phoenix-D
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September 18th, 2002, 03:22 PM
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Corporal
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Re: just one battles per turn
Quote:
Originally posted by President Elect Shang:
What I think you are missing KlausD (I too am a big board game fan) is that most board games started (and copied) the one per turn rule because they assumed movement (of non-mechanized units) as a factor. We are talking about ships that are moving at x% of c here. It is not unreasonable for a fleet moving at x% of c to travel to a planet, turn it into glass and move on. If any part of SE should be limited to one battle per turn it should be when a fleet engages in a ground invasion. Now that would be difficult to code in a game I would think.
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It would be difficult to engage in battle without slowing down, maneuvering, and speeding back up after the battle. I think multiple battles should be possible, but that each engagement should use up an extra movement point for the attacking fleet. A ground invasion would require the use of an additional movement point. For example, a fleet with 7 movement points could move 7; or move 3, fight, and move another 3; or move two, fight, move one, attack a planet including a ground invasion,and move one more.
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September 18th, 2002, 05:40 PM
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Shrapnel Fanatic
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Re: just one battles per turn
SE4 ships have the uncanny ability to accelerate to full speed instantly, and make 180 degree turns without slowing.
An adjustable movement-point cost for executing an attack might be good. However, how do you tell the difference between someone attacking, someone defending themselves from attack, and two fleets that happen to bump into each other while moving around on other orders?
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September 18th, 2002, 05:44 PM
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Re: just one battles per turn
SE4 ships have the uncanny ability to accelerate to full speed instantly, and make 180 degree turns without slowing.
SJ, I thought you knew that that was down to 'advanced handbrake turn level 5' technology that everybody gets automatically unless you disable it specifically in the game options
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September 18th, 2002, 08:44 PM
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Private
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Re: just one battles per turn
I though that the supply use would keep a fleet from attacking to many times in a turn/month. Of course with higher tech you can offset this problem.
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September 18th, 2002, 09:21 PM
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Shrapnel Fanatic
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Re: just one battles per turn
In the B5 mod, supply restrictions would force most common designs to fight only one battle per month. If that becomes a problem in game, the player can simply mount more reactors on the ship...
Of course, in B5 you would be certaily fighting the second battle with a fleet full of partially damaged ships (no shields, all leaky armor)
In standard SE4, a ship can fight at least 4 typical battles before running out of supplies.
I once had a Dreadnought take on 10 lightly damaged enemy dreads, though, and my ship nearly managed to finish off all of them before running out of supplies. Fortunately, reinforcements arrived in the nick of time, and saved the day!
In an evenly matched battle, however, one side would be long dead before the other ran out of supplies.
Running out of supplies in space is much more dangerous than running out of supplies during a ground campaign on a habitable planet like Earth, so ships carry many more supplies that you would expect a comparable ground force to carry 
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