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September 24th, 2002, 08:46 AM
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Brigadier General
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Join Date: Jul 2001
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Re: Base Training
Quote:
Originally posted by Baron Munchausen:
The simplest solution would be to remove the 'system wide training' abilities as Psychic only bonuses. That is, make all training facilities system wide. Would that be considered a hit for the value of the Psychic trait?
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That is exactly what I have done in the Devnull Mod. Mostly to give all AI the ability to train their fleets like humans can. To balance this out against the psychic advantage 'normal' training facilities will only raise the experience by +1% per turn, while psychics can still train at +3%.
Rollo
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September 24th, 2002, 09:10 AM
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Private
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Join Date: Sep 2002
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Re: Base Training
Why not just keep the system as it is, with a simple addition ?
The way things are shown in Star Trek etc are the way we like things most. Not an anonymus piece of military hardware with exchangeable crew, but "a lucky few, a band of brothers", fighting far from home for their race. And if you want reality: If you keep your ships on duty (as I do in SE4), you will really not get much opportunity to exchange crew. ("Captain, a new and competent ensign has warped in from the homeworld. I just wished they could transfer energy and supplies just as easy, for THAT we have to go back to starbase ...")
Why not allow the upgrade to another size of ships instead, and keep your crew ?
Yes, a missile boat has some other jobs when compared to a transport. But it also has some very similar jobs, like piloting a spacecraft, or bringing a crosshair in the right position.
Just make it so that you loose 10% of the experience (you had 30%, now you have 27%) when you upgrade. The real difference between ships is in engineering imho, and that would even apply if you upgrade a missile ship to another missile ship design (if it is not different, why have another design ?).
If you upgrade to another size of ship, just have another modifier: you go up one size, you loose 33% of the experience (lot of "green" crew to fill the gaps), so you had 30%, and now you have 20%. You go down one size, you win (because you can pick the best) 33% experience: you had 30%, now you have 40%. (For all who try to abuse this, by switching back and forth, you loose experience that way.)
I think that would make an easy to understand, easy to use, and easy to program sollution.
Oppinions anybody ?
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September 24th, 2002, 11:14 AM
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Private
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Join Date: May 2002
Location: Germany
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Re: Base Training
Quote:
Originally posted by Dragon of the void:
Why not just keep the system as it is, with a simple addition ?
... (see org. post)
Oppinions anybody ?
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IMHO this was discussed before.
Would be nice but i doubt we'll see a system like that before SEV.
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September 25th, 2002, 07:02 AM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
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Re: Base Training
It seems that the resupplly thing was actually a feature... why did they take it out then?
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September 25th, 2002, 09:23 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Base Training
Quote:
Originally posted by Skulky:
It seems that the resupplly thing was actually a feature... why did they take it out then?
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Say you have a fleet of 100 ships that is 80 sectors away from the nearest resupply depot and running low on supplies. You could build one small space station with only the bare minumum of components, and then magically resupply all of your ships in deep space. It was rather unrealistic to be able to do this. And keep in mind that this was possible long before spending millions of research points to get quantum reactors.
[ September 25, 2002, 08:24: Message edited by: Imperator Fyron ]
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September 25th, 2002, 03:04 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Base Training
[quote]Originally posted by Imperator Fyron:
Quote:
Say you have a fleet of 100 ships that is 80 sectors away from the nearest resupply depot and running low on supplies. You could build one small space station with only the bare minumum of components, and then magically resupply all of your ships in deep space. It was rather unrealistic to be able to do this. And keep in mind that this was possible long before spending millions of research points to get quantum reactors.
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Yeah, that's an exploit of the games's mechanics. My reasoning was that the base is continually resupplied by the "invisible trader network, by space tourists, etc"
So here's another work around. You can only build a base in orbit of a planet you control. You can fleet with it to resupply, but the deep space station isn't possible.
I very rarely build asteroid mining bases or warp point defence bases. But maybe you wanna say that you can build bases anywhere in a system you have planets.
I realize, now you can't have that fighter base in the nebula, which I did try once or twice. So maybe you can build a base anywhere, it just has normal supply storage, that is continually resupplied by the civilian trader network, at a rate dependant on distance to your planets.
I realize this is all really too complicated for a simple patch. But I did like fleeting with bases around my planets. I never did the deep space exploit, that seemed too cheezy.
But I never buildt resupply depots. I mean really, and entire facililty spot lost just to refuel. Yeah, it's fair and logical, but I hated it. Maybe we could mod the spaceport or spaceyard to resupply.
A exploit I did was to never build one, and resupply by fleeting bases. Then, I'm glad to accept an AI military alliance. I know they're not going to gain any benefit. No colonizing my space. No parking an invasion fleet at my homeworld and declaring war. So now I just don't accept the military alliance.
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September 25th, 2002, 03:52 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Base Training
I tend to use my base fleets to keep the area from being cluttered. Like when I have 20 or so BSY's orbiting my homeworld.
(What would really be nice is some sort of built-in supply generation ability for bases along with some base-only components to increase it. Then make supplies transferrable like cargo.)
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...can you and your associates arrange that for me, Mr. Morden?
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